Open antarusch opened 6 years ago
Screenshots please?
Ok. here´s two screenshots, in one of the screenshots there´s an explosion but i don´t think is possible to capture the error in a screenshot.
In the screenshot with the fire shows the error with the smoke.
Presumably the smoke should be more diffuse and not a thick cloud like that - right? Does this happen at 1x render resolution?
Is it supposed to look like this? https://youtu.be/qGFVfFwRJF8?t=1m39s https://youtu.be/M4qYMAzgsjs?t=1m18s
I'm assuming since the latter video was released in 2009, it's probably right. I don't have this game and haven't played it, though, so I can only guess at how it should look (or how it does look in PPSSPP, aside from those screenshots.)
This could just be an effect that doesn't look great at higher resolutions...
-[Unknown]
Yes, this happens at 1x render resolution, in the first video that you posted beginning at 2:40 min you can see the smoke being render correctly in the fire (the same area of the second screenshot that I posted).
Could you try exporting a GE debugger dump on PC? Assuming this happens in the latest version, still.
To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity.
After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here.
-[Unknown]
Hi,
Sorry for my late reply, my cel got damaged and until very recently I got a new one,
I tried the last development build on android ( v1.7.1-243-g80e7f083e https://github.com/hrydgard/ppsspp/commit/80e7f083e3935033b017097ab9f6d912f0b6ff20) and the issues are still there, I can do the steps previously described in android?
Best regards,
On Sat, Nov 10, 2018 at 12:58 PM Unknown W. Brackets < notifications@github.com> wrote:
Could you try exporting a GE debugger dump on PC? Assuming this happens in the latest version, still.
To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity.
After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here.
-[Unknown]
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/hrydgard/ppsspp/issues/10165#issuecomment-437598307, or mute the thread https://github.com/notifications/unsubscribe-auth/Ab1Ele6zheFCkrw65zMtSFdEh8cZUYglks5utwW3gaJpZM4QkX_W .
This describes how to do it on Android: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump
It wasn't supported before, but support was added recently.
-[Unknown]
Seems like another game might be using the same engine with same smoke glitch as this and Siphon Filter ~ Socom 3.
Someone fix this issue, please!
Greetings,
I´m playing resistance retribution on the last development versions of ppsspp and the graphics for the smoke and the explosions are wrong, this happens in vulkan and opengl, also I´m using android.
Some examples of this can be seen on the first level intro of the game, when the protagonist is flying down in the parachute there are some explosions on the groud and smoke in the sky.