Closed Leopard20 closed 1 month ago
@hrydgard the game still crash unexpectedly :(
[remove not-so-useful log] - hrydgard
Darn. There's nothing useful in that log unfortunately :(
Will you bump this issue to v1.11 for further investigations.
On Wed, Jun 3, 2020, 5:46 PM Henrik Rydgård notifications@github.com wrote:
Darn. There's nothing useful in that log unfortunately :(
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Since I'm running out of ideas, that's probably what'll have to happen if I want to get 1.10 out anytime soon...
I wonder if that experimental commit might have not worked out because this (or similar bitmask somewhere else)? https://github.com/hrydgard/ppsspp/blob/c739d4e16424751a4dde73fe769dd783ec5037b5/Core/MemMap.h#L298
Another crashlog hope you found something useful hrydgard Spider-Man3_logcat.txt
Hmm, It not crash on my device (Huawei P9 Plus).
I tried the latest git build it doesn't crash but freeze instead. Also not showing any crash info on screen.
Turning off fast memory still freezing the game where it always crash on the previous version of ppsspp.
Hm, that interesting that it didn't show any info, it should have.
How hard did it freeze? Can you still access the menu, are the touch controls usable?
Ah wait I see, I think you have the option "Ignore bad memory accesses" on, and it converted it to a zero read. Can you change that in PPSSPP.ini?
I will make it a visible option in the developer menu soon.
It's ok now the blue screen appears 😄
Good to see that it now catches the crash and does not crash the emu at least :) Doesn't by itself bring us closer to a solution though. A memory access at 00000020 can be almost any memory error. Having the PC (program counter, the address executing when it happened) could possibly be useful though.
Also now we have a good place where we can output more information that could help track it down, most users can easily take screenshots...
Got issues on MacOS too according to a user: https://imgur.com/j9uSmsd
@Gamemulatorer what is your phone ?
@Gamemulatorer what is your phone ?
CPU is MT6753 Octacore Android 6.0 with 3gb of ram
@Gamemulatorer what is your phone ?
CPU is MT6753 Octacore Android 6.0 with 3gb of ram
@Gamemulatorer Phone model?
The model of my phone is KATA SELFIE LTE M4c
On Tue, Jan 5, 2021, 12:59 AM Panderner notifications@github.com wrote:
@Gamemulatorer https://github.com/Gamemulatorer what is your phone ?
CPU is MT6753 Octacore Android 6.0 with 3gb of ram
@Gamemulatorer https://github.com/Gamemulatorer Phone model?
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seem is gpu Mali issue
在 2021年1月5日週二 上午8:00,Angelo Burgos notifications@github.com 寫道:
The model of my phone is KATA SELFIE LTE M4c
On Tue, Jan 5, 2021, 12:59 AM Panderner notifications@github.com wrote:
@Gamemulatorer https://github.com/Gamemulatorer what is your phone ?
CPU is MT6753 Octacore Android 6.0 with 3gb of ram
@Gamemulatorer https://github.com/Gamemulatorer Phone model?
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.
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No. My GPU was Adreno
yea this is almost certainly not a GPU-related issue.
oh i see,unlucky this is not happened in my black shark 3 phone
在 2021年1月5日週二 下午6:27,Henrik Rydgård notifications@github.com 寫道:
yea this is almost certainly not a GPU-related issue.
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@leopard20 did you change cpu clock ? In #6582 ,we see this game effect of IO (Speed)
nope, I never change that.
It's ok now the blue screen appears 😄
This game is not crashing anymore 😭😭😭 Finally I can play and finish this game using my Redmi Note 9 both OGL and VK are running smooth on this game btw I am using latest git build of ppsspp for android 😁
I wonder if this is because the the Memory::ValidSize improvements.
-[Unknown]
I wonder if this is because the the Memory::ValidSize improvements.
-[Unknown]
or maybe it's just working on that device ¯_(ツ)_/¯ there were already many devices that didn't have this problem (as you recall, https://github.com/hrydgard/ppsspp/issues/10196#issuecomment-525070117)
Yes this is still crashing on my old phone with mali-450 gpu but not on my Redmi Note 9 and Redmi 9 🤔
So maybe there's a difference in some checking in ARM32 builds, the memory mapping we do in ARM64 not matching up perfectly with ARM32's masking perhaps? Struggling to think what the difference might be...
Nope, not fixed for me either (ARM64) Probably a driver bug?
Another snapdragon phone ppsspp user is @Panderner can you reproduce this issue!?
Maybe it's somehow relying on some framebuf download?
-[Unknown]
Not also crashing on Redmi 9T Qualcomm SM6115 Snapdragon 662 (11 nm) my Sister new phone
Still crashing on my armv7 32bit ancient mali-450
Crashing even on IR Interpreter.
Vulkan blue screen
My GPU: Adreno 530 (Snapdragon 821 chipset) I think the PPSSPP version was 1.4.2-894 or something. I'll download the game later and let you know if I find anything new.
It doesn't crash on my adreno 506 🤔
This still crashing on armv7 phone.
Interpreter
Dynarec JIT
IR Interpreter crashing me out the emulator without bluescreen.
Well, we have two issues that are now effectively about the same thing. I'd suggest we close one, perhaps this one. Obviously something has gone wrong if the same comment is being cross posted between two issues with almost the same title.
-[Unknown]
يتعطل PPSSPP في الثواني القليلة الأولى من اللعبة. لا أعرف لماذا أو بالضبط متى.
(لذا فإن هذا البحث عن أعمال التهجئة البديلة: Spiderman 3).
I had a Xiaomi phone, and the game was working properly, and there was no problem, no damage, no crash
Extra information from the user above:
Device that the game crashes: Play Store Version Android OPPO A76 (https://www.oppo.com/en/smartphones/series-a/a76/specs/) Spider Man 3 OpenGL(Vulkan makes crashes happen faster)
According to the user, their Xiaomi Poco x3 Pro phone never had this issue. Hopefully this information is relevant.
Vulkan blue screen
It not crash on my device samsung m20. I will try on sharp sh04h hopefully it not crash
Closing this as duplicate of #15825 as that one has more relevant information, even though it's newer.
PPSSPP crashes in the first few seconds of the game. Don't know why or exactly when.
(So that search for the alternate spelling works: Spiderman 3).