Open pepo134 opened 6 years ago
Does this happen both with OpenGL and Vulkan? Does it happen on PC (just to validate what the issue is)?
It looks like an older version may have shown it, based on #4591, so this is probably device or settings specific. Have you tried using default settings (even if they are slower)?
-[Unknown]
I'm using opengl, don't know about vulkan or pc. I tried different settings, but even with default settings it's still the same.
Tested with latest build. Default settings Vulkan:
Default settings OpenGL:
Latest version, opengl, default settings. Thanks for the help but it's still the same
Maybe it's an issue related to your GPU or something. I have this game on my PC, will test it later on my phone with same GPU as yours.
Same issue here, it's something related to Mali T720 or even Mali series.
PPSSPP Gitbuild v1.8.0-285 still no Heads Up Display (HUD)
Android 5.1 Mali-450 MP Octacore 2GB RAM
PPSSPP v1.9.3-367 still no hud :(
Could you try exporting a GE frame dump? These help a lot.
See here for instructions - it's not hard and works on Android too: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump
You can zip that and then drag and drop it into a reply here.
-[Unknown]
@unknownbrackets here ULES00192-recording.ppdmp.zip
The HUD starts drawing at 510/531.
It's drawn using:
Not seeing anything obviously complex about this draw for Mali to miss it...
-[Unknown]
On Realme C2 the HUD displays properly on OpenGL
What's wrong with mali GPU's 🤦
You tell me :/
@hrydgard can you reproduce this issue on your Samsung exynos MALI-GPU?
HUD is correct on SW rendering 🤔
PPSSPP v1.11.3 Vulkan Redmi 9 :)
Does it still happen in OpenGL on the same device? Or does that mean some newer driver fixed it?
-[Unknown]
@Gamemulatorer how's your Redmi 9 looks like in OpenGL?
OpenGL still no hud using v1.11.3 :(
Mali G52 MC2 GPU still no hud using latest git build
OpenGL Software.
I wonder if the depth is just being clipped. In accurate or non-accurate, it's right against the clipping line (255 / 65535). I've seen issues on GLES before, where the values passed in for depth range or clear don't actually match (based on centers) the values used by rendering.
-[Unknown]
I know, old topic... but 7 years later in 2024 SSX on Tour, on Powkiddy RGB30 handheld, running newest ArkOS (RetroArch/EmulationStation based, but using standalone PPSSPP), still no HUD for the game which kinda makes it unplayable... have I missed anything in all these years? Any fix? (this topic is still open which is the only reason why I'm posting!).
When i'm playing ssx on tour ppsspp, there is no hud even when i enable it in the in game settings.i tried older versions od emulator but still the same result.im using Lenovo Tab 2 A8-50F running android 5.1.sorry for my bad english