Open Godavatar opened 6 years ago
If you go back to 1.5.4, does it work? Or is it not working for you there?
Assuming it does work, can you find the git build where it stopped working? The trick is to go by halves: we're 918 changes away from 1.5.4 currently. So if you try v1.5.4-484-g22e28e218, and it works there, you know it was broken AFTER 484, so go halfway up from there. Otherwise, you know it was already broken at 484 and you should try halfway lower.
Doing it this way would take 8-10 tries to narrow it down to which change broke it. Then we can figure out what was wrong with that change.
-[Unknown]
So, i tried game on 1.5.4 and, oddly, sfx didnt work. Again tried to change some settings and it didnt help. So i guess later versions dont change much and have same issue in them.
We did make a change in recent git that affected some ways games mix music. Has anything changed here?
-[Unknown]
We did make a change in recent git that affected some ways games mix music. Has anything changed here?
-[Unknown]
No, i tested right now with the newest build and the issue its still there, no fx sound.
Can confirm that as per v1.8.0, the issue still persists
If that's of any help, it seems like if you get the game to play as few sounds as possible, the effects appear (such as the engine running), but once there are too many effects, most of the effects cease to play
Edit: and yes, sadly nothing too exciting in the debug console
Maybe this is related to the voice timing thing changed in a recent git build. v1.8.0 is about 5 months of changes behind the latest git build.
-[Unknown]
This problem was always on PPSSPP, i tested older builds (1.5, 1.6, ect) and the issue is always there, i could get it work sometimes, but 70% of the times there is no fx sound. Hope this can be fixed, i love this game.
Same Happens on v1.9.3-906-ge8b737226 but there's no error messages for sound effects
i've turned off the music and set the effect volume max still no SFX in-game
in Latest build, story mode and challenge mode can hear Sound effects but endurance mode doesn't hear sound effects.
Is that a change from a previous build? If so, it might help to know what fixed SFX in some modes, in case it's related.
-[Unknown]
Godavatar try this game again using the latest ppsspp build from buildbot.
Don't think this one is related to the MP3 stuff unfortunately.
@Gamemulatorer
Godavatar try this game again using the latest ppsspp build from buildbot.
Tried the game on
The issue still persists
So I recently got a large PSP memory card to install games to and this problem is currently happening on my PSP too so not sure if it's an issue with loading the files from flash memory and not a UMD or what.
Wow that's interesting. Maybe there's some issue with how the game handles free space reporting, not expecting modern sizes, but that affecting sound effects is sure very weird..
I know thug2 remix does something similar where it thinks there's not enough space and has a pop up about it even though there's 24gb free. I know at the time there was only 2gb cards so it may be a limitation that was never patched since they were launch titles.
On Wed, Mar 30, 2022, 12:14 AM Henrik Rydgård @.***> wrote:
Wow that's interesting. Maybe there's some issue with how the game handles free space reporting, not expecting modern sizes, but that affecting sound effects is sure very weird..
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Could someone check if putting the game under [ReportSmallMemStick]
or [MemstickFixedFree]
in compat.ini changes anything?
It might also be worth investigating where it checks free space, which would typically be a GETSIZES or SIZE savedata dialog call or code 0x02425818 in sceIoDevctl.
-[Unknown]
Could someone check if putting the game under [ReportSmallMemStick] or [MemstickFixedFree] in compat.ini changes anything?
@unknownbrackets Nope, no changes whatsoever
It might also be worth investigating where it checks free space, which would typically be a GETSIZES or SIZE savedata dialog call or code 0x02425818 in sceIoDevctl.
Havent tried this
Just found the same problem on a Retroid Pocket 2+ with v1.12.3 of PPSSPP. Wondering if the just released 1.13.1 will help. Same problem in another game, Unbound Saga...a brief moment of sfx and music when the game begins...then just music from then on. Anyone found a solution?
v1.13.2-2369-gb06ea9784 both music and sound fx play on my PC does anyone still have problems with this game ??
On v1.14 android; the problem still persists! Also, the 60fps cheat disables the player camera meaning it doesn't follow the car and remains in a fixed position.
Edit: I've seen lots of posts about this looking for a solution, ranging back to 2018. However, it appears to be an issue that resurfaces over time. Using 1.12.3 fixes the issue.
Edit 2: strangely enough, the sound is no longer working on 1.12.3. It's like it only works sometimes.
JFYI, PPSSPP v1.17 - issue is still present
Just saw the following fix in a reddit thread. It fixes the issue for me.
Game Settings ---> System ---> I/O timing method and select "Simulate UMD delays".
Restart the game.
@JoaoVicthor Great find! I'll make sure we always enable it for this game.
I'm confirming that the fix works -- awesome job!
Turns out, not very surprisingly, that this only partially fixes the problem. "open" on Discord reports that on the second level, some sounds disappear again.
Given the symptoms, it's very likely that the game itself has a synchronization bug, making it dependent on the exact time some operation takes in relation to some other operation happening at the same time. Unfortunately the timings of various things on the PSP (including UMD accesses, even with delays) are not very accurately emulated by PPSSPP, leading to this type of problem, and the fix not really fixing things completely...
I found a difference if I had Skip buffer effects on or not. With it off, when I did a save state at the start of the 2nd level...and thus a thumbnail showing me where I was...when starting from the Save State another time, sound effects were gone again. BUT, if I turned Skip buffer effects on and saved at the start of the 2nd level, a completely new play session...just a black thumbnail in the save state menu...but sound effects maintained 👍👍👍
On Thu, 20 Jun 2024, 09:15 Henrik Rydgård, @.***> wrote:
Turns out, not very surprisingly, that this only partially fixes the problem. "open" on Discord reports that on the second level, some sounds disappear again.
Given the symptoms, it's very likely that the game itself has a synchronization bug, making it dependent on the exact time some operation takes in relation to some other operation happening at the same time. Unfortunately the timings of various things on the PSP (including UMD accesses, even with delays) are not very accurately emulated by PPSSPP, leading to this type of problem, and the fix not really fixing things completely...
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Hm, I doubt skip buffer effects actually affected it, more likely to be random...
OK...thanks for clarification. Whether it is on or not has interesting consequences to Ultimate Ghosts and Goblins. Works with both, but some situations result in lots of slowdown...when it is off, I think.
...and of course some games you have to have it...off?...in order to display anything, right?
On Thu, 20 Jun 2024, 11:04 Henrik Rydgård, @.***> wrote:
Hm, I doubt skip buffer effects actually affected it, more likely to be random...
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...such as Street Fighter Alpha 3 MAX
On Thu, 20 Jun 2024, 11:18 Christopher Stonehill, @.***> wrote:
OK...thanks for clarification. Whether it is on or not has interesting consequences to Ultimate Ghosts and Goblins. Works with both, but some situations result in lots of slowdown...when it is off, I think.
...and of course some games you have to have it...off?...in order to display anything, right?
On Thu, 20 Jun 2024, 11:04 Henrik Rydgård, @.***> wrote:
Hm, I doubt skip buffer effects actually affected it, more likely to be random...
— Reply to this email directly, view it on GitHub https://github.com/hrydgard/ppsspp/issues/10933#issuecomment-2180182582, or unsubscribe https://github.com/notifications/unsubscribe-auth/AXAGFCYWZHOBLTEALX7NOO3ZIKLIJAVCNFSM4E3KXFO2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TEMJYGAYTQMRVHAZA . You are receiving this because you commented.Message ID: @.***>
I know this was fixed in 1.5.4, but for some reason there no sounds in game except music and cars special weapons. I tried to change every setting in case this helps, but issue still exist. I am using the last build (9.15).