Open zminhquanz opened 6 years ago
Hmm, it kinda looks like a depth issue - for sure this was working correctly right before the depal changes?
-[Unknown]
@unknownbrackets On 1.5.4 official , using Vulkan API , it doesn't have this issue
Well, can you try the versions from just before the depal stuff, in the history?
Doesn't have any issues for me on Android:
Driver bug?
@hrydgard @unknownbrackets Yeah , i test on v1.5.4-189-gc1a23658d and before , it isn't have that bug But in v1.5.4-197-gea50561c8 and after , about Use depth clamping, where available on Vulkan It have a that bug , i use NVIDIA GPU driver
Ugh - so a buggy driver with #10454? Or maybe a bug in that handling.
Does your device show support for the clamp feature? I also had made changes to GPU_ROUND_FRAGMENT_DEPTH_TO_16BIT.
-[Unknown]
@unknownbrackets Here is it , it's show available on Depth Clamp
@hrydgard Does it issue is solved ?
@unknownbrackets Can you change logic in code , i'll test it
Well, you can try commenting this line out:
https://github.com/hrydgard/ppsspp/pull/10454/files#diff-94b44f00ea307ce2cb41749b504f455bR213
-[Unknown]
@unknownbrackets Yes , I try comment this line , it works and solve this issue
How about this now?
There is a chance this might've been fixed by the improved depth handling in range cull. Even if it was actually a driver bug.
-[Unknown]
On OpenGL is normal