hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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(Windows) Project DIVA 2nd & extend Pause Menu= stuck forever #1269

Closed Fei-Lix closed 11 years ago

Fei-Lix commented 11 years ago

I am still having this issue since 2 months ago and I am not sure if this issue has been already acknowledged or it was just me.

This is how it happens when I am playing 2nd & extend during the rhythm game, and I paused the game and then when I pressed the Resume, Restart, Return= it didnt not respond and I got stucked on that Pause Menu (it does NOT freezed, but stucked). But in Android works normally unlike my computer.

With Project DIVA (1st) Pause Menu was working properly.

Could it be just me? because I don't see anyone having this issue..

EDIT: I added a photo, so it might help a little and might help you guys think faster, i guess.

(Example: DIVA extend) In this photo shows that I am stuck in a Pause Menu, but I can still move it up and down and the problem is that when I am pressing any of those selections and it does not react. PPSSPPWindows 2013-04-13 22-05-44-85

dbz400 commented 11 years ago

I just tested this pause menu , it works fine with Resume , retry and Return in Project Diva Extend

Fei-Lix commented 11 years ago

O.o really? hmm do u try it with the demo version? if you do..im going to test it with demo version.

dbz400 commented 11 years ago

My one is not demo version

Fei-Lix commented 11 years ago

no, im asking the "extend" cuz the Project DIVA 1st Pause Menu works fine. the only problem is 2nd & extend..

Fei-Lix commented 11 years ago

@raven02 I tested the Pause Menu selecting Resume, Retry, Return with JPCSP was working fine, but when I test this @PPSSPP it does not react when i select Resume, Retry, Return..

Fei-Lix commented 11 years ago

Here's the log, it might help..

01:41:078 EmuThread.cpp:75 I[BOOT]: Done. 01:42:088 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO! 01:42:105 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO! 01:44:632 EmuScreen.cpp:52 I[BOOT]: Starting up hardware. 01:44:632 System.cpp:70 I[HLE]: PPSSPP v0.7.6-187-gc7f5de9 01:44:632 MemArena.cpp:370 I[MM]: Found valid memory base at 08800000 after 31 tries. 01:44:632 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09020000 (mirror at 0 @ 10800000, uncached @ 10800000) 01:44:683 Loaders.cpp:89 I[LOAD]: Identifying file... 01:44:683 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO! 01:44:684 PSPLoaders.cpp:67 I[LOAD]: NPJH50465 : 初音ミク -Project DIVA- extend 01:44:684 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 01:44:684 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized 01:44:685 HLE\sceIo.cpp:244 I[HLE]: Starting up I/O... 01:44:685 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\ 01:44:685 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\ 01:44:685 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\PPSSPP v0.7.6-187\flash0\ 01:44:685 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\PPSSPP v0.7.6-187\flash0\ 01:44:690 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\PPSSPP_STATE 01:44:690 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\PPSSPP_STATE 01:44:733 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized. 01:44:746 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file 01:44:852 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F1E0020 01:44:855 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 01:44:855 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 01:44:855 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08da9400 size 005a5400 taken=1 tag=ELF 01:44:855 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08da9400 - 0a000000 size 01256c00 taken=0 tag=(untitled) 01:44:857 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully. 01:44:857 HLE\sceKernelModule.cpp:401 I[LOAD]: Module PdvApp: 08d73da8 08be83dc 08be83f4 01:44:857 HLE\HLE.cpp:187 I[HLE]: Syscall (sceRtc, 7d1fbed3) unknown 01:44:857 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named PdvApp, 2 funcs, 4 vars, resident 08be887c 01:44:857 HLE\sceKernelModule.cpp:709 I[LOAD]: Module entry: 089c5960 01:44:896 root N[BOOT]: EmuScreen.cpp:97 Loading D:\Harlan's Files II\UMD\Hatsune Miku Project DIVA extend.iso... 01:44:897 root I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=user_main, entry=089c5a80, prio=20, stacksize=245760) 01:44:897 root I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00) 01:44:897 root I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08da9400 size 005a5400 taken=1 tag=ELF 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08da9400 - 09ecc800 size 01123400 taken=1 tag=UserSbrk 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ecc800 - 09fc3c00 size 000f7400 taken=0 tag=(untitled) 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fc3c00 - 09fffc00 size 0003c000 taken=1 tag=stack/user_main 01:44:897 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 01:44:983 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 282=sceKernelCreateThread(name=igPSPPowerManager, entry=08a6e448, prio=10, stacksize=65536 ) 01:44:983 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=282, argSize=4, argPtr=08db14d4) 01:44:992 user_main E[HLE]: HLE\sceKernelThread.cpp:2546 Failed to access deferred info for thread: user_main 01:44:992 user_main E[HLE]: HLE\sceKernelThread.cpp:2546 Failed to access deferred info for thread: user_main 01:45:429 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00000000 : 480 x 272 x 3 01:45:520 user_main I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08c03c54) 01:45:521 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 368=sceKernelCreateThread(name=CRI FS File Access 0, entry=08bb0568, prio=20, stacksize=81 92) 01:45:521 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=368, argSize=4, argPtr=09fff3b0) 01:45:522 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 371=sceKernelCreateThread(name=CRI FS Memory File System, entry=08bb0568, prio=20, stacksi ze=8192) 01:45:522 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=371, argSize=4, argPtr=09fff3b0) 01:45:522 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 374=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=08bb0568, prio=20, stack size=8192) 01:45:522 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=374, argSize=4, argPtr=09fff3b0) 01:45:523 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 385=sceKernelCreateThread(name=CRI Server Manager, entry=08bb0568, prio=20, stacksize=8192 ) 01:45:523 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=385, argSize=4, argPtr=09fff3f0) 01:45:524 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 387=sceKernelCreateThread(name=SceWaveMain, entry=08bc53b4, prio=10, stacksize=512) 01:45:524 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=387, argSize=12, argPtr=08d82c9c) 01:45:525 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 390=sceKernelCreateThread(name=CRI ADX Audio, entry=08b79a5c, prio=16, stacksize=24576) 01:45:525 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=390, argSize=0, argPtr=00000000) 01:45:525 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 391=sceKernelCreateThread(name=CRI ADX File, entry=08b79ad4, prio=18, stacksize=8192) 01:45:525 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=391, argSize=0, argPtr=00000000) 01:45:526 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 392=sceKernelCreateThread(name=CRI Idle, entry=08b799e4, prio=32, stacksize=1024) 01:45:526 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=392, argSize=0, argPtr=00000000) 01:45:537 user_main I[HLE]: HLE\sceKernelThread.cpp:1752 394=sceKernelCreateThread(name=CRI Wave out, entry=08b8af10, prio=10, stacksize=8192) 01:45:538 user_main I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=394, argSize=0, argPtr=00000000) 01:45:540 user_main I[HLE]: GLES\Framebuffer.cpp:399 Creating FBO for 00088000 : 480 x 272 x 3 01:57:888 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111) 02:00:057 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\SAVEDATA\ NPJH50465MAIN00\ICON0.PNG (/PSP/SAVEDATA/NPJH50465MAIN00/ICON0.PNG) 02:00:065 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\SAVEDATA\ NPJH50465MAIN00\PARAM.SFO (/PSP/SAVEDATA/NPJH50465MAIN00/PARAM.SFO) 02:00:070 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(09170c9c) 02:00:070 user_main I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 4 02:00:109 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:109 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:116 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:116 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:125 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:125 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:154 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:154 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:187 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:187 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:220 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:220 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:255 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:255 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:287 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:287 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:321 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:321 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:355 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:355 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:387 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:387 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:420 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:420 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:454 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:454 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:488 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:488 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:520 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:520 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:555 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:555 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:587 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:587 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:620 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:620 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:654 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:655 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:687 user_main I[HLE]: Dialog\SavedataParam.cpp:468 Loading file with size 285064 in ms0:/PSP/SAVEDATA/NPJH50465MAIN00/SECURE.BIN 02:00:687 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\SAVEDATA\ NPJH50465MAIN00\SECURE.BIN (/PSP/SAVEDATA/NPJH50465MAIN00/SECURE.BIN) 02:00:701 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\SAVEDATA\ NPJH50465MAIN00\PARAM.SFO (/PSP/SAVEDATA/NPJH50465MAIN00/PARAM.SFO) 02:00:702 user_main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\PPSSPP v0.7.6-187\memstick\PSP\SAVEDATA\ NPJH50465MAIN00\PARAM.SFO (/PSP/SAVEDATA/NPJH50465MAIN00/PARAM.SFO) 02:00:713 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:713 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:720 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:720 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:754 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:754 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:787 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:787 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:821 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:821 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:854 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:854 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:887 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:887 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:920 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:920 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:955 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:955 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:00:987 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:00:987 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:020 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:020 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:055 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:055 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:087 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:087 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:120 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:120 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:154 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:154 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:187 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:187 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:220 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:220 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:255 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:255 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:287 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:287 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:320 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:320 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:354 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:354 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:387 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:387 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:420 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:420 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:455 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:455 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:487 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:487 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:520 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:520 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:554 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:554 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:587 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:587 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:620 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:620 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:655 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:655 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:688 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:688 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:720 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:720 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:754 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:754 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:787 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:787 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:820 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:820 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:854 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:854 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:887 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:887 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:920 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:920 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:954 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:954 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:01:987 user_main E[HLE]: HLE\sceUtility.cpp:385 UNIMPL 0=sceUtilityGamedataInstallGetStatus() 02:01:987 user_main E[HLE]: HLE\sceUtility.cpp:373 UNIMPL 0=sceUtilityScreenshotGetStatus() 02:02:244 user_main I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)

Nezarn commented 11 years ago

Project diva extend works fine. http://www.youtube.com/watch?v=NH1i0N9ASIM&feature=youtu.be (and 2nd should work fine too) Did you try dump your game again?

Fei-Lix commented 11 years ago

i see... this makes me confused, I tried this with JPCSP works fine, and I tried this with PPSSPP at Android works fine, but when I tried it at my computer with PPSSPP it fails D: terribly confused.. I'll redump it later and I'll try it again soon. but first, ill try the demo version if there is a differences.

Fei-Lix commented 11 years ago

No luck with the demo version... i can't load it and said "File is corrupt". gotta try redump it..

Fei-Lix commented 11 years ago

@Nezarn I suddenly think about trying out the oldest builds, so firstly i tried v0.6 and it works fine! But now it makes me curious wat is the cause of my issue..

Fei-Lix commented 11 years ago

NVM i found the culprit! it was the save data! I tried with latest builds w/o transferring my saves and works! Now i have to check my savedata that cause this issue. Closed

EDIT: I'll just retransfer my Android's saves to my computer, I don't know wat is the cause to break my save data..