Open Dominiquedb opened 4 years ago
Hm, maybe the insets are interacting in some negative way here?
Do you have scaling configured under the display layout editor?
-[Unknown]
Did that change make any difference?
Otherwise it'll need some more investigation.
I just tested v1.9.3-986-g4fa6c7fd7 and v1.9.3-985-g24e2d435b, I still cant find a way to change the interpupillary distance.
In retroarch I use the shutter-to-side-by-side shader, or the cardboard-vr shader
Just an idea, but after 1.10(and a feature to chain shaders from UI #12924) we could do something alike, that is remove the hardcoded cardboard support completely and just provide some simple post process shaders to do the same and other things, for example change aspect ratio or warp the image to round the corners etc..
I've been playing around with the display layout editor and the google cardboard vr settings for a several hours now and still can't get to my ideal settings. But I think if the X shift and screen size could go beyond the maximum 100% setting the problem would be solved
At long last, got around to debugging the problem. you probably gave up on using the feature by now :) Fix underway.
6e8e375 should have improved this a bit. Reopening and postponing the rest of the work.
https://forums.ppsspp.org/showthread.php?tid=26510
What happens?
the two screens in google cardboard view are to far apart, the x shift option doesn't seem to do anything.
and the screen size option does not cover 100% of the screen horizontally when set to 100%
What should happen?
if the distance between the two screens can be adjusted, larger phones could also use the cardboard option
What hardware : xiaomi note 8t