Open Leopard20 opened 4 years ago
Is this ok now after #13397 ?
Nope. Not fixed yet. Not sure if this is useful (it appears to be empty): recording (3).zip
This only happens in D3D9, right?
I'm on Android! ¯_(ツ)_/¯ Vulkan and OpenGL
Oh! Weird.
Using postprocessing effects?
Good guess! Yeah. I removed the PP effects and it now looks fine. I think both of "natural colors" effects have this issue. The rest looked fine.
I'll see if I can find the issue.
I'm guessing the game somehow ends up drawing the video in two different ways, one frame directly to the backbuffer and the other through a framebuffer, and it flips between those and there's a subtle offset bug in one of them when using postprocessing ...
You were right about D3D9 though. It is broken with or without the shader. So please add the tag again. I fixed the issue with one of the shaders. I'm not sure what the blurry one is doing tbh! :)
I'm guessing the game somehow ends up drawing the video in two different ways, one frame directly to the backbuffer and the other through a framebuffer, and it flips between those and there's a subtle offset bug in one of them when using postprocessing ...
Yes, as per #3417. Maybe this is related to DrawFramebufferToOutput when it goes directly through presentation, i.e. not accounting for the half pixel offset?
-[Unknown]
Yes, that's what I'd guess.
The screen shakes when playing the intro videos. pd.zip I'm not sure when this started happening, but I'm running the latest dev build (v1.10.3-550)
I'm not sure if this is related or not: https://github.com/hrydgard/ppsspp/issues/13370