hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Infrastructure/online support #14256

Open ghost opened 3 years ago

ghost commented 3 years ago

There was an issue open for infrastrucutre but they removed the part of it so I will do it again. So infrastructure is getting back on the PSP . First game that works is ATV Off Road Fury Blazin' Trails. To connect you need to use the 104.237.9.163 DNS on a real PSP. For now you cant connect because the infrastructure feature is still unsupported on PPSSPP.

anr2me commented 3 years ago

How do you setup the DNS? does it replace a domain from official server with an IP of private server? something like editing the hosts file on most OS?

Edit: If i google "104.237.9.163" it seems to be used for SOCOM II Online too. Is this IP 104.237.9.163 worked as a DNS Server?

On PPSSPP i can just use that IP as default Primary DNS Server (which currently use Google DNS 8.8.8.8 i think) for Apctl info, or may be add an option to change DNS Server in the future. But currently we don't have Resolver HLE implemented yet, so DNS won't work yet. And if there are games that use a hardcoded server IP instead of using domain name, we probably need to implement hosts file too in order to map official server IP to private server IP, since they won't go through DNS server.

Btw, does ATV infrastructure worked yet on JPCSP?

ghost commented 3 years ago

I didnt try on JPCSP.

ghost commented 3 years ago

seems to be fixed on the JPCSP update: http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

anr2me commented 3 years ago

This is the logs from SOCOM Bravo 3 image The game seems to be trying to send something to Primary DNS Server (8.8.8.8 port 53) taken from Apctl Info, but getting socket error 10051 which is Network Unreachable... which is odd, Google DNS should always be reachable as long PPSSPP have access to the internet :( may be because the socket were bound to localhost thus have no route to the internet This games seems to use SSDP multicast IP too (239.255.255.250)

And apparently this game also being flooded with Vulkan errors LOL, or may be because i'm using Debug build? image

ghost commented 3 years ago

Socom is not working currently. Only ATV Off Road Fury Blazin' Trails works.

anr2me commented 3 years ago

seems to be fixed on the JPCSP update: http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075 Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

ghost commented 3 years ago

I guess you have to use JPCSP or a real PSP for now.

anr2me commented 3 years ago

I guess you have to use JPCSP or a real PSP for now.

it won't work either, because my internet connection is the main issue LOL mobile data connection aren't allowed to have open port

The only way for me to test it is if i host my own private server locally, or if the private server is located inside a VPN, and i have access to the VPN too.

Btw, this is the Logs from ATV, which have similar issue when attempting to send something to DNS Server image Anyway, i'll need to fix Apctl first before it can be used for both LAN Multiplayer and Infrastructure/Online Multiplayer. Currently i'm not even sure whether Apctl can be initialized even before launching the game or not, based on the strange behavior of Driver76 that initialize Adhoc and attempt to use ApctlGetInfo at the same time, along with some infrastructure HLE for LAN Multiplayer.

Zero1UP commented 3 years ago

I guess you have to use JPCSP or a real PSP for now.

it won't work either, because my internet connection is the main issue LOL mobile data connection aren't allowed to have open port

The only way for me to test it is if i host my own private server locally, or if the private server is located inside a VPN, and i have access to the VPN too.

Btw, this is the Logs from ATV, which have similar issue when attempting to send something to DNS Server image

Well yes that's because you are using 8.8.8.8 as your primary DNS. Google's DNS doesn't have information about that domain other than it goes to nothing basically. That's why you have to set the Primary DNS to the 104 IP. That's our DNS server that then turns around and sends back the IP address for the server that the game is running on.

Zero1UP commented 3 years ago

seems to be fixed on the JPCSP update: http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075 Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

anr2me commented 3 years ago

seems to be fixed on the JPCSP update: http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075 Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

So basically the private server is only for match making, while gameplay will be just like Adhoc/LAN Multiplayer which communicates directly PSP to PSP instead of something like online multiplayer on PC (ie. Server to Clients)?

Zero1UP commented 3 years ago

seems to be fixed on the JPCSP update: http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075 Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

So basically the private server is only for match making, while gameplay will be just like Adhoc/LAN Multiplayer which communicates directly PSP to PSP instead of something like online multiplayer (Server to Clients)?

Well that entirely depends on the game. Some games are UDP while some might be using TCP or TCP with auxiliary UDP.

In this case with ATV all the communication to the server is over TCP (it maintains this connection while you are in a match) and the game traffic is UDP.

ghost commented 3 years ago

Currently i'm not even sure whether Apctl can be initialized even before launching the game or not, based on the strange behavior of Driver76 that initialize Adhoc and attempt to use ApctlGetInfo at the same time, along with some infrastructure HLE for LAN Multiplayer.

See the DM I sent you on the forums.

anr2me commented 3 years ago

Hmm... this DNS Server Unreachable issue might be because the socket bound only to localhost IP 127.0.0.1, it probably need to bind an interface that have access to internet gateway... image

Edit: Using my router DNS Server seems to be able to resolve DNS too, but waiting the reply need to be faster otherwise the game will shows an error message on screen :( it repeatedly showing error message because the game gives up after waiting for reply from DNS Server several times :(

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110013811-abeb9500-7d54-11eb-9961-7e57328adc4c.png)

Using 104 DNS Server also have similar issue and took longer to get the reply

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110015669-b4dd6600-7d56-11eb-947f-d1037ec32e82.png)

The strange part is that the game seems to be expecting something from another socket which is bound to port 6431 The game never send anything other than DNS request, so i wondered why did it attempt to recv at port 6431 and eventually close the socket and show this error

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110015913-04bc2d00-7d57-11eb-94e9-de15a9670860.png)

It never even tried to connect/send to anywhere else other than the DNS Server LOL

Zero1UP commented 3 years ago

Hmm... this DNS Server Unreachable issue might be because the socket bound only to localhost IP 127.0.0.1, it probably need to bind an interface that have access to internet gateway... image

Edit: Using my router DNS Server seems to be able to resolve DNS too, but waiting the reply need to be faster otherwise the game will shows an error message on screen :( it repeatedly showing error message because the game gives up after waiting for reply from DNS Server several times :(

Using 104 DNS Server also have similar issue and took longer to get the reply

The strange part is that the game seems to be expecting something from another socket which is bound to port 6431 The game never send anything other than DNS request, so i wondered why did it attempt to recv at port 6431 and eventually close the socket and show this error

It never even tried to connect/send to anywhere else other than the DNS Server LOL

The port you are mentioning is something on the client. That's what the client decided to use to talk to the server on. The ports that the server can use are:

TCP 10071 10075 10080 10070 10078

UDP (This is for P2P games and is more or less a client thing) 10075

There are a few other ones that a game might try to connect on but as far as I know they weren't common across all games and were non NTSC versions of games. Not that it really matters but generally speaking those are the ports that most games will try connecting on.

anr2me commented 3 years ago

Current issue is that the game is not even trying to connect or send anything to a Lobby Server, and i'm not sure how to trigger the game to at least attempt to connect to the Lobby Server.

This is the Log from Init to the appearance for that "Connection to lobby server failed":

Click to expand ``` 57:31:189 Main W[SCENET]: HLE\sceNet.cpp:686 sceNetInit(poolsize=204800, calloutpri=32, calloutstack=16384, netintrpri=32, netintrstack=12288) at 08b14160 57:31:189 Main D[SCENET]: HLE\sceNet.cpp:696 0=sceNetInit(00032000, 00000020, 00004000, 00000020, 00003000) 57:31:189 Main E[SCENET]: HLE\sceNet.cpp:1206 UNIMPL sceNetInetInit() 57:31:190 Main W[SCENET]: HLE\sceNet.cpp:1251 UNTESTED sceNetApctlInit(32768, 48) 57:31:190 Main I[SCENET]: HLE\sceNet.cpp:1420 sceNetApctlAddHandler(08b142f8, 00000000) 57:31:190 Main W[SCENET]: HLE\sceNet.cpp:1407 Added Apctl handler(8b142f8, 0): 0 57:31:193 Main I[SCEUTIL]: HLE\sceUtility.cpp:563 0=sceUtilityNetconfInitStart(09109b30) 57:32:670 Main W[SCENET]: HLE\sceNet.cpp:1899 UNTESTED sceNetApctlConnect(1) 57:32:698 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=0][NewState=2][Event=0][Error=00000000][ArgsPtr=00000000] 57:34:666 idle0 D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 1, error: 0) Result (00000000) of sceNetApctl - Event: 0, State: 2 57:34:667 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=0][NewState=2][Event=0][Error=0][ArgsPtr=00000000] [cbId: 144][retV0: 00000000] 57:34:667 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=2][NewState=3][Event=3][Error=00000000][ArgsPtr=00000000] 57:34:770 idle0 D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 4, error: 0) Result (00000000) of sceNetApctl - Event: 3, State: 3 57:34:770 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=2][NewState=3][Event=3][Error=0][ArgsPtr=00000000] [cbId: 0][retV0: 00000000] 57:34:770 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=3][NewState=4][Event=4][Error=00000000][ArgsPtr=00000000] 57:36:765 Main D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 5, error: 0) Result (00000000) of sceNetApctl - Event: 4, State: 4 57:36:766 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=3][NewState=4][Event=4][Error=0][ArgsPtr=00000000] [cbId: 144][retV0: 00000000] 57:36:802 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdcf0) at 08b142b4 57:36:802 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102 57:36:802 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdcf0) 57:37:392 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdb30) at 08b30bc4 57:37:392 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102 57:37:392 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdb30) 57:37:401 Main W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0 57:37:401 Main D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?) 57:37:401 Main D[SCENET]: HLE\sceNet.cpp:1557 748=sceNetInetSocket(2, 2, 0) 57:37:402 Main W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(748, 09fbdaa0, 16) at 08b2ffb4 57:37:402 Main D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 6431 57:37:402 Main D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(748, 09fbdaa0, 16) 57:37:402 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(748, 65535, 32, 09fbdac0, 4) 57:37:403 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1 57:37:403 Main D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(748, 65535, 32, 09fbdac0, 4) 57:37:403 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(748, 65535, 4105, 09fbdab0, 4) 57:37:403 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1 57:37:403 Main D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(748, 65535, 4105, 09fbdab0, 4) 57:37:405 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdaa0) at 08b30b78 57:37:405 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102 57:37:405 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdaa0) 57:37:405 Main W[SCENET]: HLE\sceNet.cpp:1451 UNTESTED sceNetInetInetAddr(192.168.8.102) 57:37:405 Main D[SCENET]: HLE\sceNet.cpp:1458 6608a8c0=sceNetInetInetAddr(192.168.8.102) 57:37:421 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:421 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:422 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:441 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:441 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:441 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:443 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:443 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:443 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:446 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(11, 09fbdcbc) at 08b14bc4 57:37:446 Main D[SCENET]: HLE\sceNet.cpp:1349 ApctlInfo - Primary DNS: 104.237.9.163 57:37:446 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(11, 09fbdcbc) 57:37:450 Main W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0 57:37:450 Main D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?) 57:37:450 Main D[SCENET]: HLE\sceNet.cpp:1557 3664=sceNetInetSocket(2, 2, 0) 57:37:450 Main W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3664, 09fbd950, 16) at 08b2ffb4 57:37:450 Main D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 0 57:37:450 Main D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3664, 09fbd950, 16) 57:37:451 Main W[SCENET]: HLE\sceNet.cpp:1462 UNTESTED sceNetInetGetsockname(3664, 09fbd960, 09fbd970) 57:37:451 Main D[SCENET]: HLE\sceNet.cpp:1473 Getsockname: Family = AF_INET, Address = 0.0.0.0, Port = 60251 57:37:451 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3664, 65535, 32, 09fbd970, 4) 57:37:451 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1 57:37:451 Main D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3664, 65535, 32, 09fbd970, 4) 57:37:451 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3664, 65535, 4105, 09fbd960, 4) 57:37:451 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1 57:37:451 Main D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3664, 65535, 4105, 09fbd960, 4) 57:37:455 Main W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3664, 08c9c9b4, 47, 00000000, 09fbd990, 16) at 08b30460 57:37:455 Main D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53 57:37:455 Main V[SCENET]: HLE\sceNet.cpp:1749 Data Dump: 00000000 00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 e.scea.com..... 57:37:456 Main D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3664, 08c9c9b4, 47, 0, 09fbd990, 16) 57:37:466 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:466 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:466 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:466 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:466 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:466 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:466 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:467 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:467 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:467 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:467 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:467 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:467 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:467 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:467 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:467 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:467 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:467 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:497 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:498 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:498 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:498 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:498 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:498 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:498 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:498 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:530 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:530 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:530 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:530 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:530 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:530 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:530 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:531 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:531 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:531 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:531 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:531 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:531 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:531 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:531 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:531 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:531 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:531 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:580 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:580 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:580 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:580 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:581 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:581 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:581 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:581 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:581 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:581 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:581 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:581 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:581 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:581 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:581 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:581 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:581 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:581 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:597 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:597 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:597 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:597 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:597 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:597 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:597 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:598 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:631 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:631 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:631 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:631 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:631 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:631 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:631 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:631 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:632 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:632 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:632 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:632 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:632 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:632 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:632 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:632 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:632 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:632 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:664 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 57:37:664 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:664 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:664 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 57:37:664 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 57:37:664 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 57:37:664 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 57:37:664 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:664 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:664 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:664 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 57:37:665 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 57:37:665 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:698 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 57:37:698 Main D[SCENET]: HLE\sceNet.cpp:1728 RecvFrom: Address = 104.237.9.163, Port = 53 57:37:698 Main V[SCENET]: HLE\sceNet.cpp:1732 Data Dump: 00000000 00 00 81 83 00 01 00 00 00 01 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 c0 e.scea.com...... 00000030 18 00 06 00 01 00 00 03 84 00 3f 12 73 77 6c 65 ..........?.swle 00000040 78 74 2d 69 62 73 6e 2d 63 30 31 6e 30 31 05 69 xt-ibsn-c01n01.i 00000050 6e 66 72 61 03 73 69 65 04 73 6f 6e 79 c0 26 04 nfra.sie.sony.&. 00000060 72 6f 6f 74 c0 21 77 ee 67 a0 00 00 2a 30 00 00 root.!w.g...*0.. 00000070 0e 10 00 24 ea 00 00 00 03 84 ...$...... 57:37:698 Main D[SCENET]: HLE\sceNet.cpp:1734 122=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0) 57:37:703 Main W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3664) at 08b3097c 57:37:703 Main D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3664) 57:37:704 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:704 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:704 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:705 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 57:37:705 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 57:37:705 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:730 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 57:37:730 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 57:37:730 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 57:37:735 Main W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(748) at 08b3097c 57:37:735 Main D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(748) ```

It should atleast try to connect or send to somewhere after successfully resolving DNS, but never did that... may be it failed to resolve the DNS? I'm not familiar with DNS resolver packets, so i'm not sure whether that reply means a successful dns resolve or not...

Zero1UP commented 3 years ago

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one.

You could try this code: ATV Server IP 2049C6E4 2E343031 2049C6E8 2E373332 2049C6EC 36312E39 2049C6F0 00000033

Or if that doesn't work you could also edit a config file in the ISO PSP_GAME > USRDIR > CONFIG.XML Change mMASServer's value to

mMASServer="104.237.9.163"

In this case the DNS server is also hosting the test server for online games.

ghost commented 3 years ago

Also forgot to mention that there are some games that use PSN to connect and some that don't. At least the ones that dont require PSN could be implemented on PPSSPP I guess.

Zero1UP commented 3 years ago

Also forgot to mention that there are some games that use PSN to connect and some that don't. At least the ones that dont require PSN could be implemented on PPSSPP I guess.

I made a post on the ppsspp forums that mentioned this but I guess that forum does post moderation. There aren't many games that require PSN to begin with on the PSP.

hrydgard commented 3 years ago

@Zero1UP Sorry for the slow moderation. It's unfortunately necessary due to a huge volume of spam. I've approved your post.

anr2me commented 3 years ago

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one.

You could try this code: ATV Server IP 2049C6E4 2E343031 2049C6E8 2E373332 2049C6EC 36312E39 2049C6F0 00000033

Or if that doesn't work you could also edit a config file in the ISO PSP_GAME > USRDIR > CONFIG.XML Change mMASServer's value to

mMASServer="104.237.9.163"

In this case the DNS server is also hosting the test server for online games.

Ah that might be the case, i remembered that i can't access some websites even with 8.8.8.8 because i feels that my ISP is redirecting all dns queries to their DNS server, where i need to use DNS over HTTPS on dnscrypt to prevent this from happening :(

Looks like i need to implement hosts file to map domain/IP to IP for people with this kinda issue and not specific for ATV only. Or may be hosts.ini since i can copy the code from PPSSPP.ini or compat.ini for a faster implementation LOL

Btw, is that 00000033 a valid IP (0.0.0.51)? or was that cheat code for ATV US version?

Zero1UP commented 3 years ago

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one. You could try this code: ATV Server IP 2049C6E4 2E343031 2049C6E8 2E373332 2049C6EC 36312E39 2049C6F0 00000033 Or if that doesn't work you could also edit a config file in the ISO PSP_GAME > USRDIR > CONFIG.XML Change mMASServer's value to mMASServer="104.237.9.163" In this case the DNS server is also hosting the test server for online games.

Ah that might be the case, i remembered that i can't access some websites even with 8.8.8.8 because i feels that my ISP is redirecting all dns queries to their DNS server, where i need to use DNS over HTTPS on dnscrypt to prevent this from happening :(

Looks like i need to implement hosts file to map domain/IP to IP for people with this kinda issue and not specific for ATV only. Or may be hosts.ini since i can copy the code from PPSSPP.ini or compat.ini for a faster implementation LOL

Btw, is that 00000033 a valid IP (0.0.0.51)? or was that cheat code for ATV US version?

That code is a text replacement It replaces atvpsp-prod.pdonline.scea.com (well part of it)

for 104.237.9.163

A hosts file for the emulator would pretty nice to have. It would certainly make testing things easier.

anr2me commented 3 years ago

Hmm hosts file support might not be useful ini this case.. since ATV is trying to communicate directly with DNS Server instead of using API to resolve hostname, and i've seen many PSP games do similar thing.

In this case, if we wanted to use hosts file, we will need to be able to recognize whether the packet being sent to port 53 have a valid dns request format or not, if it's then try to resolve it locally, otherwise treat it as regular packet and send it. And if we're resolving it locally, we also need to simulate the reply by pretending that replied data came from DNS Server. Implementing these kinda thing probably a bit complicated for an early stage/WIP, so i'll probably put that as TODO for now (currently i don't even know the structure of DNS request and response, to be able to recognize the request and construct the reply/response)

Changing the hostname using cheat probably the best one for now :( i never liked to use cheat code since they're specific for a certain version only.

Btw, does anyone have created a cheat code compatible with PPSSPP (was it cwcheat? i'm not familiar with cheat format) based on this replacements where i can simple copy it to PPSSPP?

ATV Server IP
2049C6E4 2E343031
2049C6E8 2E373332
2049C6EC 36312E39
2049C6F0 00000033
anr2me commented 3 years ago

Okay, i ended using Speedify VPN to access the internet, and DNS 104 is working properly now :)

Well, at least the game is progressing further by trying to connect to lobby server, but i haven't implement TCP-related HLE yet LOL Currently only UDP-related API being implemented which has been there stashed for quite some times in my local repo.

The new Logs with Unimplemented sceNetInetConnect:

Click to expand ``` 11:07:150 Main D[SCENET]: HLE\sceNet.cpp:696 0=sceNetInit(00032000, 00000020, 00004000, 00000020, 00003000) 11:07:150 Main E[SCENET]: HLE\sceNet.cpp:1206 UNIMPL sceNetInetInit() 11:07:150 Main W[SCENET]: HLE\sceNet.cpp:1251 UNTESTED sceNetApctlInit(32768, 48) 11:07:151 Main I[SCENET]: HLE\sceNet.cpp:1420 sceNetApctlAddHandler(08b142f8, 00000000) 11:07:151 Main W[SCENET]: HLE\sceNet.cpp:1407 Added Apctl handler(8b142f8, 0): 0 11:07:152 Main I[SCEUTIL]: HLE\sceUtility.cpp:563 0=sceUtilityNetconfInitStart(09109b30) 11:08:823 Main W[SCENET]: HLE\sceNet.cpp:1899 UNTESTED sceNetApctlConnect(1) 11:08:852 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=0][NewState=2][Event=0][Error=00000000][ArgsPtr=00000000] 11:10:822 idle0 D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 1, error: 0) Result (00000000) of sceNetApctl - Event: 0, State: 2 11:10:822 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=0][NewState=2][Event=0][Error=0][ArgsPtr=00000000] [cbId: 247][retV0: 00000000] 11:10:822 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=2][NewState=3][Event=3][Error=00000000][ArgsPtr=00000000] 11:10:923 idle0 D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 4, error: 0) Result (00000000) of sceNetApctl - Event: 3, State: 3 11:10:923 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=2][NewState=3][Event=3][Error=0][ArgsPtr=00000000] [cbId: 0][retV0: 00000000] 11:10:923 ApctlThread D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=3][NewState=4][Event=4][Error=00000000][ArgsPtr=00000000] 11:12:904 idle0 D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 5, error: 0) Result (00000000) of sceNetApctl - Event: 4, State: 4 11:12:905 ApctlThread D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=3][NewState=4][Event=4][Error=0][ArgsPtr=00000000] [cbId: 247][retV0: 00000000] 11:12:920 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdcf0) at 08b142b4 11:12:920 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2 11:12:920 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdcf0) 11:13:518 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdb30) at 08b30bc4 11:13:518 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2 11:13:518 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdb30) 11:13:527 Main W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0 11:13:527 Main D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?) 11:13:527 Main D[SCENET]: HLE\sceNet.cpp:1557 3768=sceNetInetSocket(2, 2, 0) 11:13:528 Main W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3768, 09fbdaa0, 16) at 08b2ffb4 11:13:528 Main D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 6298 11:13:528 Main D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3768, 09fbdaa0, 16) 11:13:528 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3768, 65535, 32, 09fbdac0, 4) 11:13:528 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1 11:13:528 Main D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3768, 65535, 32, 09fbdac0, 4) 11:13:529 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3768, 65535, 4105, 09fbdab0, 4) 11:13:529 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1 11:13:529 Main D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3768, 65535, 4105, 09fbdab0, 4) 11:13:530 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdaa0) at 08b30b78 11:13:530 Main D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2 11:13:530 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdaa0) 11:13:531 Main W[SCENET]: HLE\sceNet.cpp:1451 UNTESTED sceNetInetInetAddr(10.202.0.2) 11:13:531 Main D[SCENET]: HLE\sceNet.cpp:1458 0200ca0a=sceNetInetInetAddr(10.202.0.2) 11:13:549 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:549 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:549 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:568 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:569 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:569 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:569 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:569 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:569 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:571 Main W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(11, 09fbdcbc) at 08b14bc4 11:13:571 Main D[SCENET]: HLE\sceNet.cpp:1349 ApctlInfo - Primary DNS: 104.237.9.163 11:13:571 Main D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(11, 09fbdcbc) 11:13:575 Main W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0 11:13:575 Main D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?) 11:13:575 Main D[SCENET]: HLE\sceNet.cpp:1557 3728=sceNetInetSocket(2, 2, 0) 11:13:575 Main W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3728, 09fbd950, 16) at 08b2ffb4 11:13:575 Main D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 0 11:13:575 Main D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3728, 09fbd950, 16) 11:13:576 Main W[SCENET]: HLE\sceNet.cpp:1462 UNTESTED sceNetInetGetsockname(3728, 09fbd960, 09fbd970) 11:13:576 Main D[SCENET]: HLE\sceNet.cpp:1473 Getsockname: Family = AF_INET, Address = 0.0.0.0, Port = 65413 11:13:576 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3728, 65535, 32, 09fbd970, 4) 11:13:576 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1 11:13:576 Main D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3728, 65535, 32, 09fbd970, 4) 11:13:576 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3728, 65535, 4105, 09fbd960, 4) 11:13:576 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1 11:13:576 Main D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3728, 65535, 4105, 09fbd960, 4) 11:13:579 Main W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbd990, 16) at 08b30460 11:13:579 Main D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53 11:13:579 Main V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes): 00000000 00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 e.scea.com..... 11:13:580 Main D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbd990, 16) 11:13:589 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:589 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:589 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:589 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:589 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:589 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:589 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:589 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:622 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:622 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:622 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:657 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:657 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:657 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:657 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:723 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:723 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:723 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:723 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:723 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:723 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:723 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:723 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:723 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:723 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:724 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:724 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:756 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:756 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:756 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:789 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:789 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:789 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:822 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:822 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:822 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:822 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:822 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:822 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:823 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:823 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:823 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:823 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:823 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:823 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:823 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:823 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:823 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:823 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:823 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:823 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:871 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:871 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:871 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:871 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:871 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:902 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:902 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:902 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:902 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:902 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:902 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:902 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:902 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:902 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:903 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:903 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:903 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:903 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:903 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:903 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:903 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:903 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:903 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:923 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:923 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:923 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:956 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:956 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:956 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:956 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:956 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:956 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:957 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:957 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:957 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:957 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:957 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:957 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:957 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:957 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:957 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:957 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:957 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:957 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:989 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:13:989 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:990 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:13:990 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:990 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:13:990 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:990 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:13:990 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:990 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:13:990 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:13:990 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:13:990 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:13:990 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:023 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:023 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:023 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:023 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:024 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:024 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:024 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:024 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:024 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:024 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:024 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:024 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:024 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:024 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:024 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:024 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:024 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:024 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:055 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:055 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:055 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:055 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:055 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:055 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:055 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:055 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:055 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:056 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:056 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:056 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:056 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:056 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:056 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:056 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:056 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:056 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:088 Main W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbdbe0, 16) at 08b30460 11:14:088 Main D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53 11:14:089 Main V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes): 00000000 00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 e.scea.com..... 11:14:089 Main D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbdbe0, 16) 11:14:089 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:089 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:089 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:089 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:089 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:089 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:089 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:089 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:089 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:089 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:089 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:089 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:089 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:090 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:090 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:090 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:090 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:090 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:123 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:123 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:123 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:123 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:123 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:123 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:124 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:124 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:124 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:124 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:124 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:124 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:124 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:124 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:124 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:124 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:124 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:124 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:156 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:156 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:156 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:190 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:190 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:190 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:190 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:190 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:190 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:190 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:190 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:190 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:190 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:190 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:190 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:190 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:190 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:190 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:191 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:191 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:191 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:222 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:222 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:222 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:222 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:222 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:222 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:222 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:223 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:223 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:223 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:223 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:223 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:223 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:223 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:223 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:223 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:223 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:223 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:257 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:257 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:257 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:289 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:289 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:289 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:322 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:322 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:322 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:322 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:322 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:322 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:322 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:322 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:322 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:322 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:322 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:322 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:322 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:322 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:322 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:323 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:323 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:323 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:356 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:356 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:356 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:356 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:357 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:357 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:357 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:357 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:357 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:357 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:357 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:357 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:357 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:357 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:357 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:357 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:357 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:357 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:388 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:388 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:388 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:389 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:389 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:389 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:389 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:389 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:389 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:389 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:389 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:389 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:389 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:389 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:389 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:389 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:389 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:389 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:422 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:422 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:422 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:422 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:422 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:422 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:422 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:423 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:423 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:423 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:423 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:423 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:423 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:423 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:423 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:423 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:423 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:423 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:455 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:456 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:456 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:456 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:456 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:456 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:456 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:456 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:490 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:490 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:490 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:524 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:524 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:524 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:525 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:525 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:525 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:525 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:525 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:525 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:525 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:525 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:525 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:525 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:525 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:525 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:525 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:525 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:525 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:556 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:556 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:556 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:556 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:557 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:557 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:557 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:557 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:557 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:557 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:557 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:557 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:557 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:557 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:557 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:557 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:557 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:557 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:590 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:590 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:590 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:623 Main W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbdbe0, 16) at 08b30460 11:14:623 Main D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53 11:14:623 Main V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes): 00000000 00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 e.scea.com..... 11:14:623 Main D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbdbe0, 16) 11:14:623 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:623 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:623 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:623 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:623 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:623 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:623 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:623 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:623 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:623 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:624 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:624 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:624 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:624 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:624 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:624 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:624 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:624 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:655 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:655 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:656 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:656 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:656 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035 11:14:689 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:689 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:689 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:690 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0 11:14:690 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035 11:14:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:690 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0 11:14:690 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035 11:14:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:690 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:690 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:690 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0 11:14:690 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035 11:14:690 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:723 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0 11:14:723 Main D[SCENET]: HLE\sceNet.cpp:1728 RecvFrom: Address = 104.237.9.163, Port = 53 11:14:724 Main V[SCENET]: HLE\sceNet.cpp:1732 Data Dump (63 bytes): 00000000 00 00 85 80 00 01 00 01 00 00 00 00 0b 61 74 76 .............atv 00000010 70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e psp-prod.pdonlin 00000020 65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 c0 e.scea.com...... 00000030 0c 00 01 00 01 00 00 00 00 00 04 68 ed 09 a3 ...........h... 11:14:724 Main D[SCENET]: HLE\sceNet.cpp:1734 63=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0) 11:14:735 Main W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3728) at 08b3097c 11:14:735 Main D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3728) 11:14:736 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:736 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:737 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:737 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:737 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:737 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:759 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:759 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:759 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:759 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:759 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:759 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:791 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:791 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:791 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:791 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:791 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:791 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:815 Main W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 1, 0) at 08b300f8 11:14:815 Main D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_STREAM, Protocol = IPPROTO_UNSPEC (DEFAULT?) 11:14:815 Main D[SCENET]: HLE\sceNet.cpp:1557 3788=sceNetInetSocket(2, 1, 0) 11:14:816 Main W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3788, 65535, 4105, 09fbd750, 4) 11:14:816 Main D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1 11:14:816 Main D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3788, 65535, 4105, 09fbd750, 4) 11:14:816 Main E[SCENET]: HLE\sceNet.cpp:1681 UNIMPL sceNetInetConnect(3788, 09fbd760, 16) 11:14:816 Main E[SCENET]: HLE\sceNet.cpp:1184 00002726=sceNetInetGetErrno(): Unknown Error Number (10022) 11:14:816 Main D[SCENET]: HLE\sceNet.cpp:1191 10022=sceNetInetGetErrno(): at 08b30774 11:14:817 Main W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3788) at 08b3097c 11:14:817 Main D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3788) 11:14:833 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:833 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:833 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:833 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:833 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:833 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:868 Main V[SCENET]: HLE\sceNet.cpp:750 1=sceWlanGetSwitchState() 11:14:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0 11:14:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035 11:14:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 11:14:870 Main W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0 11:14:870 Main E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035 11:14:870 Main D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno(): at 08b30774 ```
ghost commented 3 years ago

Well at least it works on JPCSP but you HAVE NOT to include flash0/prx files folder for now: image

You need JPCSP from here: https://www.mediafire.com/file/jfzyfg31ej15dyj/jpcsp-a198564-windows-amd64.7z/file And put this line : primaryDNS=104.237.9.163 in the Setting.properties file.

ghost commented 3 years ago

Hi,me again.I don't usually bother on others issue,but would @MojoJojoDojo be kind enough to explain how is Infrastructure getting back?What is it?

TIA

anr2me commented 3 years ago

Hmm.. looks like there are game(s) that need infrastructure support even on single player... https://github.com/hrydgard/ppsspp/issues/9035

I wanted to implement sceNetInetSelect but find out that PSP can support upto 256 fd_set (similar to unix/bsd) while linux upto 1024 (which is fine), but Windows only support upto 64 ... which is.. meh :( There are tricks to increase the fd_setsize at stackoverflow, but most ppl recommends to use poll instead, and WSAPoll on windows need at least Vista or newer as i remembered https://stackoverflow.com/questions/7976388/increasing-limit-of-fd-setsize-and-select

ghost commented 3 years ago

Hi,me again.I don't usually bother on others issue,but would @MojoJojoDojo be kind enough to explain how is Infrastructure getting back?What is it?

TIA

Yes a private infrastructure server have been made for playing games online on various games (Also includes PS2 games). Only 1 PSP game works for now but others will come as well. You can join their discord server here : https://discord.gg/zkxsB9tjsw If you want more info and be up to date on things.

hrydgard commented 3 years ago

@ANR2ME I don't think 64 is much of a concern, I doubt games will push the limit here, so you might be ok with just simulating the first 64 of the 256?

Also, PPSSPP's minimum supported Windows version is already Windows Vista, we no longer keep compatibility with XP. So WSAPoll should be fine.

ghost commented 3 years ago

@MojoJojoDojo Thank you for invite,but i'm user of Guilded and not Discord.So Infrastructure is basically Ad-Hoc server but without UpNp / DMZ requirement,that also works better with higher ping,right?

TIA

Zero1UP commented 3 years ago

If anyone needs another game to test against, I just got NBA 07 (NTSC) supported on our server. The DNS address is the same.

anr2me commented 3 years ago

Current progress:

If i go to Online Play, after Login sometimes i'm getting connection error message (may be my internet connection goes bad)

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110206198-ebc68f80-7eae-11eb-9831-538eb9c90403.png)

Sometimes it worked

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110206251-2af4e080-7eaf-11eb-9923-a47c7a59f739.png) ![image](https://user-images.githubusercontent.com/7974720/110206302-73140300-7eaf-11eb-91d4-99e575d7b82b.png)

I can also go to Online Community successfully

Screenshot ![image](https://user-images.githubusercontent.com/7974720/110206096-6642df80-7eae-11eb-966b-ddaffe6a883f.png)
anr2me commented 3 years ago

Here is Windows Testbuild: https://www.dropbox.com/s/6q64mhqd87x3z59/PPSSPP_1.11-infratestbuild_Win32x64.zip?dl=0

Currently i'm still using select instead of poll or WSAPoll but with only 1 socket just to find out whether it will work or not on ATV, since currently i'm using socket descriptors directly from the host OS (which can have a number larger than 1000 on windows) which is not PSP-compatible (0-255 range), thus select won't work properly with multiple sockets, so games that use multiple sockets on sceNetInetSelect might not work properly yet.

Blocking-socket simulation is also not being implemented yet, thus games that use blocking sockets might not work properly, since the socket will always be in non-blocking mode.

PS: Make sure you're not using localhost in Adhoc Server IP address, otherwise sockets will only be bound to 127.x.x.x and won't have internet access.

ghost commented 3 years ago

Do you still need to patch the rom? If so how to do it?

anr2me commented 3 years ago

no need to patch or use cheat, just make sure you're not using localhost in Adhoc Server IP address, otherwise sockets will only be bound to 127.x.x.x and won't have internet access

ghost commented 3 years ago

Also found out NBA wont work on JPCSP (HLE and LLE) for now but I think notified them about it so maybe a fix will be up later.

ghost commented 3 years ago

Seems to work: image But got no one to try with lol. It keep spamming that net thing in the log though.

anr2me commented 3 years ago

Any other function spamming the logs with warning/error?

Don't you have many friends at discord server to play with? :)

ghost commented 3 years ago

Any other function spamming the logs with warning/error?

Don't you have many friends at discord server to play with? :)

No only that. I thought I will see other guys maybe because its online infrastructure lolol.

ghost commented 3 years ago

Ok it works. image Also works ingame. But sometimes PPSSPP will freeze and you wont be able to connect. Seems to be random tho. Also that's versus a PSP lol.

ghost commented 3 years ago

In the meanwhile NBA 07 won't work: image

Possibly because PPSSPP creates a lobby with no name? PSP game: image PPSSPP game: image

anr2me commented 3 years ago

such a random name probably generated by the game, or may be it uses the OpenPSID

And btw, i haven't implement the InetListen and InetAccept HLE LOL, i just noticed it when testing UNO

Zero1UP commented 3 years ago

such a random name probably generated by the game, or may be it uses the OpenPSID

And btw, i haven't implement the InetListen and InetAccept HLE LOL, i just noticed it when testing UNO

The game name is generated by the game. The NBA is an odd one because as soon as you login every player automatically creates their own game and from there you send challenge requests to other players.

ghost commented 3 years ago

Gretzky NHL 2005 got added (very small game lol). results: image

For once its actually called "infrastructure" and not "online" lol.

anr2me commented 3 years ago

I've updated my test build to implement more HLE: https://www.dropbox.com/s/6q64mhqd87x3z59/PPSSPP_1.11-infratestbuild_Win32x64.zip?dl=0

Gretzky NHL 2005 should works now.

I've also temporarily forcing sceNetInetConnect in blocking-mode in order to fix UNO game, since i haven't simulate blocking behavior, using a real blocking socket like this will cause PPSSPP to freeze when attempting to connect, how long it will freezes depends on how fast the connection can be established (also affected by latency/ping)

ghost commented 3 years ago

NHL 2005 connects to the lobby and NBA shows the game room properly now.

anr2me commented 3 years ago

I've updated the testbuild again to fix possible crash issue due to out-of-bound when accessing the PSP's side fd_set/fd_isset during sceNetInetSelect

ghost commented 3 years ago

NHL works online as well.(see Network Pause) image

But everything takes forever to load (?) not sure whats up with that or maybe its the other player not knowing.

ghost commented 3 years ago

NBA 07 works until the game beginning and then it will disconnect from a timeout (against a PSP): image image

hrydgard commented 3 years ago

Really nice progress!