hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Gta Vice City Stories pedestrian render bug #14514

Closed metehan989 closed 2 years ago

metehan989 commented 3 years ago

What happens?

The pedestrians won't load in properly. image image

What should happen?

The pedestrians should load in with a whole character.

Include a GE frame capture

What are you using?

Iphone XR

What hardware / device and operating system?

Ios

What PPSSPP version (standalone/official), and did it work before?

1.11.3 . The characters were normal before on 1.11.2 .

Which game or games?

Grand theft auto: Vice city stories

Graphics backend (Vulkan, OpenGL, etc.)?

Tried both, same result. I have in on OpenGl now.

Checklist

Panderner commented 3 years ago

@metehan989 what iOS version are you using?

metehan989 commented 3 years ago

I am using version 14.5.1

hrydgard commented 3 years ago

Could you check if it still happens with the latest build of PPSSPP for iOS? One place to download that is https://p.xx.wtf/ (yeah, I know, strange URL but it's been a solid buildbot for a while)

metehan989 commented 3 years ago

I am actually using this one right here image

hrydgard commented 3 years ago

Ah, okay. Strange..

metehan989 commented 3 years ago

Ive been noticing that other games have some bugs in it on version 1.11.3 . For example the game "driver 76". It lags really hard even with the lowest graphics on it.

metehan989 commented 3 years ago

I even tried socom 2 and it shows me a black screen. Tried different ways to fix it but it wont help. I think the ppsspp version is broken.

metehan989 commented 3 years ago

I am gonna try redownloading the ppsspp IPA. Hope it works.

metehan989 commented 3 years ago

Nope it didnt work. The same happens in gta liberty city stories. The characters are still glitched. It also happens in cars (see picture below) image

metehan989 commented 3 years ago

This issue still exists in the newer versions. I see that the save date issue is fixed.

unknownbrackets commented 3 years ago

Could you try exporting a GE frame dump? These help a lot. Just make sure to export it when you see the issue - it's almost like a screenshot. If you make it while the issue isn't happening, it won't help.

See here for instructions - it's not hard and works on Android too: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump

You can zip that and then drag and drop it into a reply here.

-[Unknown]

metehan989 commented 3 years ago

ULUS10160_0001.zip I just encountered another bug. When you try to grapple the bugged npc’s (R + square, triangle) you get soft locked in the game. Here is a frame dump of that. (The link)

BlackGor commented 3 years ago

Did someone have a fix ?

metehan989 commented 3 years ago

Did someone have a fix ?

No. We are still looking for one.

BlackGor commented 3 years ago

Did someone have a fix ?

No. We are still looking for one.

Still here even with the last build , so sad :/ I don't know if is the emulator itself (because i don't test in another plateform) or IOS.

unknownbrackets commented 3 years ago

Someone reported something similar on macOS in Liberty City: https://cdn.discordapp.com/attachments/293316141479362560/896575964828565574/Screen_Shot_2021-10-09_at_6.51.51_PM.png

-[Unknown]

unknownbrackets commented 3 years ago

ULUS10160_0001.zip I just encountered another bug. When you try to grapple the bugged npc’s (R + square, triangle) you get soft locked in the game. Here is a frame dump of that. (The link)

Sorry, must've missed this reply before. When I look at this dump, I see it just displaying black to the screen. It looks like an intro screen. Did you take this while you saw the issue?

GE frame dumps are like 3D screenshots - but they only capture what's being shown. It has to be taken while the issue is visible.

-[Unknown]

hrydgard commented 2 years ago

Due to the similarity in compiler and architecture between iOS and Mac M1, this is almost certainly the same bug as #15149 , we have more technical discussion there so closing this one as a duplicate.