Open xdccrlz opened 2 years ago
By default, using ./b.sh --ios (or --ios-xcode) vulkan framework do not added to ppsspp project. But after building project we can add framework (with libmoltenvk.dylib) into ppsspp.app, make ipa and sideload it to iPhone.
Hello, could you explain a little bit how to add that framework?, please.
Don’t know how to add it while building, but can explain how to add it after building. First of all build project using script ./b.sh --ios next buid using alternate method cmake -DCMAKE_TOOLCHAIN_FILE=./cmake/Toolchains/ios.cmake -DIOS_PLATFORM=OS -H. -Bbuild.ios -GXcode cd build.ios open PPSSPP.xcodeproj After that steps we have a two directories: build-ios and build.ios. In the first have a ppsspp.app with only framework inside but without ipa, second – working app, but without framework. Ok, now we must mix a snake with a hedgehog and get a meter of barbed wire) Unzip ipa, copy in the ppsspp.app framework from first ppsspp.app, put app into Payload dir, zip it, rename it, sign and install, or use sideloadly, to your taste. That’s all: we have vulkan ability!
21 марта 2022 г., в 20:50, Arturo Ventura @.***> написал(а):
Hello, could you explain a little bit how to add that framework?, please.
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Platform
iOS
Compiler and build tool versions
Clang 13.0.0 + CMake 3.22.2
Operating system version
macOS 12.2
Build commands used
cmake -DCMAKE_TOOLCHAIN_FILE=./cmake/Toolchains/ios.cmake -DIOS_PLATFORM=OS -H. -Bbuild.ios -GXcode
What happens
Have not Vulkan backend in Settings, when building from source, only OpenGL
PPSSPP version affected
v.1.12.3-889
Last working version
v.1.12.3-849 (installing by Altstore)
Checklist
git submodule update --init --recursive
before building.