hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Silent Hill: Origins [flickering screen,mising some graphics] #1541

Closed brujo5 closed 10 years ago

brujo5 commented 11 years ago

Silent Hill Origins (ULUS10285)

Notes : The game seems to be working completely full screen now but is unplayable due to heavy flickering of the screen . Fps is currently too low and the are some heavy on screen Sps.

more info here.

http://forums.ppsspp.org/showthread.php?tid=1127&highlight=silent+hill

djalireza2mixer commented 11 years ago

when this will be fixed?

djalireza2mixer commented 11 years ago

does anybody work on this problem?

dbz400 commented 11 years ago

I just tested this game ....and it is the most broken i ever seen ..... flickering , missing title screen , no CG ..

dbz400 commented 11 years ago

softgpu runs this game prefectly :) screen00059 screen00058 screen00061 screen00062

dbz400 commented 11 years ago

Back to GLES ,

When render-to-texture enabled which is our current mode of emulation , you can go in-game by select 'new game' however those cut-scene and CG will be invisible .

When disable render-to- texture completely .All the cut-scene and CG above show up properly however you cannot in-game because the menu choice above" Continue/Load game/new game/tips" become invisible.

dbz400 commented 11 years ago

This strange behavior happened in both buffered rendering and framebuffer to memory mode .However , softgpu looks fine .

uklashu commented 11 years ago

Kindly tell me how to use softgpu with ppsspp. :(

solarmystic commented 11 years ago

@uklashu Under Game Settings --> System --> Developer Tools --> Tick "Software Rendering (experimental)".

screen00055

or (on Windows)

untitled

Warning:- SoftGPU is extremely slow. Don't expect playable performance even with monster rigs.

uklashu commented 11 years ago

@solarmystic

Hmmm... i tried that. Not only its slow but video size also exceed from window.

But i really want to thank you for ur reply so soon. Thankx a lot.

dbz400 commented 11 years ago

Silent hill is getting bit better now without those artifact though still heavy flickering.

screen00018 screen00020

unknownbrackets commented 11 years ago

From a log, it seems like it's using overlapping framebuffers with different formats.

Specifically 0404c000 8888 and 00040000 5650. Both are being detected as 480x272, but the first one is 24 pixels too high? Strange.

-[Unknown]

dbz400 commented 11 years ago

Yep , In normal mode , it only shows one of the framebuffer 1

when disable render-to-texture , it shows another one but they are never overlapped with the above which should be the correct result rendering screen00053

brujo5 commented 11 years ago

in android loock much better in ppsspp-v0.9.1-752-g2745744-android but due heavy fflickering screen is unplayable.hurt my eyes. i use FB to GPU.

screenshot_2013-09-10-18-32-19

dbz400 commented 11 years ago

Silent Hill Origins should be better looking and playable in reading framebuffer to memory now though title is still somehow messed up but in-game looks great

screen00019

brujo5 commented 10 years ago

@raven02

on pc only?

dbz400 commented 10 years ago

@brujo5 , should be for all platforms.

brujo5 commented 10 years ago

great news.

i try now shattered dimension to.

brujo5 commented 10 years ago

@raven02

massive flickering still present.

also in FB to gpu show the menu background without new game,continued,load game. cant start a new game.

i try to start in FB now show game options then change to FB to gpu but is slow as hell unplayable

message hardware transform error in game

tested in android

brujo5 commented 10 years ago

round 2 fresh install.

game work better,still flickring screen,better graphics,but sometime screen flashes in blue,green and white color and can't see anything.(specially in the house in flames).also run much better whit FB on,because FB to gpu is very slow in android now.

is great advance,but the priority fix here, is the flickering screen because hurts my eyes.

VIRGINKLM commented 10 years ago

BTW, Shattered Memories has exactly the same issues with it (same engine?). I hope looong time issue can get fixed.

brujo5 commented 10 years ago

@unknownbrackets @raven02

Now the lantern works on characters but not in scenario.

log http://forums.ppsspp.org/attachment.php?aid=9491

hrydgard commented 10 years ago

screenshots?

brujo5 commented 10 years ago

@hrydgard

screenshots

screen00003 screen00000 screen00002

hrydgard commented 10 years ago

Oh I see what you mean, only the characters are lit up, but the environment like walls and floors stay dark.

dbz400 commented 10 years ago

You cannot image this one got fixed :) though still bit flickering

screen00095 screen00099

hrydgard commented 10 years ago

Cool :)

If it's the dual source alpha it's still not solved on mobile though, will require a ugly multipass solution.

dbz400 commented 10 years ago

I tested build before dual source alpha , it also worked , so may be early build

dbz400 commented 10 years ago

Tested 0.96, it is not working yet .

dbz400 commented 10 years ago

It worked since v0.9.6-39-ga95930a . It is "Upload block transfers to FBOs when from ram"

hrydgard commented 10 years ago

Oh okay, thanks for testing that.

brujo5 commented 10 years ago

cant wait for this one working fine in android.

unknownbrackets commented 10 years ago

That code should function just as well on Android as any other platform, I think?

-[Unknown]

brujo5 commented 10 years ago

@unknownbrackets @hrydgard @raven02

congratulations! this game have huge improved in latest build.(Android)

now show logos,menu title screen,videos,subtitles.look much better but still have flickering screen.

sofware skining off + texture coord hack off + frameskip 1 fixed a bit the flickering screen.

maybe a new hacky setting solved the problem

thx

brujo5 commented 10 years ago

@unknownbrackets

possible a fix this images?

is annoying,appears in some areas.very persistent.

screenshot_2013-12-16-00-22-57 screenshot_2013-12-16-00-23-25 screenshot_2013-12-16-00-21-54

unknownbrackets commented 10 years ago

I have no idea what would cause that. If you or someone could step through in the GE Debugger on Windows, and see when it's drawing it what the Settings tab show when about to draw that (use step prim), it would help. Maybe it's even fog again or something...

-[Unknown]

brujo5 commented 10 years ago

windows usher,please help here.

i have problem whit my pc. in debug mode.

@unknownbrackets

in pc whit sofware render mode is fine.very slow.

thedax commented 10 years ago

There's nothing to "help" with. Software mode is slow. It's software.

brujo5 commented 10 years ago

@thedax

this

I have no idea what would cause that. If you or someone could step through in the GE Debugger on Windows, and see when it's drawing it what the Settings tab show when about to draw that (use step prim), it would help. Maybe it's even fog again or something...

-[Unknown]

also see my previus screens.

thx

dbz400 commented 10 years ago

I think it is something like this in-game .However , when trying to raise the internal resolution , that artifact got virutally disappeared.

AUTO 1

10X screen00183

brujo5 commented 10 years ago

very playable now on iphone 5S,yuppy.No massive flickering.run at 60fps ingame.2x,4x rendering no much difference in grapics on this game,i dont know why still appear blurred graphics?

in android the massive flckering make the game unplayable.

img_0005

thewolf16 commented 10 years ago

Any news on that?

ratfield commented 10 years ago

Nah. And seems like it never will be fixed, unfortunately... That how it looks in latest win32 build - missing polygons, broken flashlight, and enormous flickering included. image

VIRGINKLM commented 10 years ago

Stubborn games...

kaienfr commented 10 years ago

I'd better give it up, no more interest on it...

hyperspeedgx commented 10 years ago

So, @devs, Did Silent Hill Origins has any chances to get fixed ?

VIRGINKLM commented 10 years ago

I don't find it a good idea to close the issue for these reasons:

Bigpet commented 10 years ago

@VIRGINKLM This issue is still open and has been since it was opened. Only the duplicate was closed. Or were you actually arguing to have the same issue be open twice?

VIRGINKLM commented 10 years ago

It was closed at the moment I entered, somekind of accident maybe.

Bigpet commented 10 years ago

@VIRGINKLM No, no it wasn't. You are misreading it, the status of this issue is at the top. What you are seeing says "raven02 mentioned this issue in #5524" which is closed because it's a duplicate, this ticket #1541 was never closed you are misreading this.

Let me help you with a visual demonstration: image

VIRGINKLM commented 10 years ago

@Bigpet point taken, no reason to cross the line.