Closed brujo5 closed 10 years ago
when this will be fixed?
does anybody work on this problem?
I just tested this game ....and it is the most broken i ever seen ..... flickering , missing title screen , no CG ..
softgpu runs this game prefectly :)
Back to GLES ,
When render-to-texture enabled which is our current mode of emulation , you can go in-game by select 'new game' however those cut-scene and CG will be invisible .
When disable render-to- texture completely .All the cut-scene and CG above show up properly however you cannot in-game because the menu choice above" Continue/Load game/new game/tips" become invisible.
This strange behavior happened in both buffered rendering and framebuffer to memory mode .However , softgpu looks fine .
Kindly tell me how to use softgpu with ppsspp. :(
@uklashu Under Game Settings --> System --> Developer Tools --> Tick "Software Rendering (experimental)".
or (on Windows)
Warning:- SoftGPU is extremely slow. Don't expect playable performance even with monster rigs.
@solarmystic
Hmmm... i tried that. Not only its slow but video size also exceed from window.
But i really want to thank you for ur reply so soon. Thankx a lot.
Silent hill is getting bit better now without those artifact though still heavy flickering.
From a log, it seems like it's using overlapping framebuffers with different formats.
Specifically 0404c000 8888 and 00040000 5650. Both are being detected as 480x272, but the first one is 24 pixels too high? Strange.
-[Unknown]
Yep , In normal mode , it only shows one of the framebuffer
when disable render-to-texture , it shows another one but they are never overlapped with the above which should be the correct result rendering
in android loock much better in ppsspp-v0.9.1-752-g2745744-android but due heavy fflickering screen is unplayable.hurt my eyes. i use FB to GPU.
Silent Hill Origins should be better looking and playable in reading framebuffer to memory now though title is still somehow messed up but in-game looks great
@raven02
on pc only?
@brujo5 , should be for all platforms.
great news.
i try now shattered dimension to.
@raven02
massive flickering still present.
also in FB to gpu show the menu background without new game,continued,load game. cant start a new game.
i try to start in FB now show game options then change to FB to gpu but is slow as hell unplayable
message hardware transform error in game
tested in android
round 2 fresh install.
game work better,still flickring screen,better graphics,but sometime screen flashes in blue,green and white color and can't see anything.(specially in the house in flames).also run much better whit FB on,because FB to gpu is very slow in android now.
is great advance,but the priority fix here, is the flickering screen because hurts my eyes.
BTW, Shattered Memories has exactly the same issues with it (same engine?). I hope looong time issue can get fixed.
@unknownbrackets @raven02
Now the lantern works on characters but not in scenario.
screenshots?
@hrydgard
screenshots
Oh I see what you mean, only the characters are lit up, but the environment like walls and floors stay dark.
You cannot image this one got fixed :) though still bit flickering
Cool :)
If it's the dual source alpha it's still not solved on mobile though, will require a ugly multipass solution.
I tested build before dual source alpha , it also worked , so may be early build
Tested 0.96, it is not working yet .
It worked since v0.9.6-39-ga95930a . It is "Upload block transfers to FBOs when from ram"
Oh okay, thanks for testing that.
cant wait for this one working fine in android.
That code should function just as well on Android as any other platform, I think?
-[Unknown]
@unknownbrackets @hrydgard @raven02
congratulations! this game have huge improved in latest build.(Android)
now show logos,menu title screen,videos,subtitles.look much better but still have flickering screen.
sofware skining off + texture coord hack off + frameskip 1 fixed a bit the flickering screen.
maybe a new hacky setting solved the problem
thx
@unknownbrackets
possible a fix this images?
is annoying,appears in some areas.very persistent.
I have no idea what would cause that. If you or someone could step through in the GE Debugger on Windows, and see when it's drawing it what the Settings tab show when about to draw that (use step prim), it would help. Maybe it's even fog again or something...
-[Unknown]
windows usher,please help here.
i have problem whit my pc. in debug mode.
@unknownbrackets
in pc whit sofware render mode is fine.very slow.
There's nothing to "help" with. Software mode is slow. It's software.
@thedax
this
I have no idea what would cause that. If you or someone could step through in the GE Debugger on Windows, and see when it's drawing it what the Settings tab show when about to draw that (use step prim), it would help. Maybe it's even fog again or something...
-[Unknown]
also see my previus screens.
thx
I think it is something like this in-game .However , when trying to raise the internal resolution , that artifact got virutally disappeared.
AUTO
10X
very playable now on iphone 5S,yuppy.No massive flickering.run at 60fps ingame.2x,4x rendering no much difference in grapics on this game,i dont know why still appear blurred graphics?
in android the massive flckering make the game unplayable.
Any news on that?
Nah. And seems like it never will be fixed, unfortunately... That how it looks in latest win32 build - missing polygons, broken flashlight, and enormous flickering included.
Stubborn games...
I'd better give it up, no more interest on it...
So, @devs, Did Silent Hill Origins has any chances to get fixed ?
I don't find it a good idea to close the issue for these reasons:
@VIRGINKLM This issue is still open and has been since it was opened. Only the duplicate was closed. Or were you actually arguing to have the same issue be open twice?
It was closed at the moment I entered, somekind of accident maybe.
@VIRGINKLM No, no it wasn't. You are misreading it, the status of this issue is at the top. What you are seeing says "raven02 mentioned this issue in #5524" which is closed because it's a duplicate, this ticket #1541 was never closed you are misreading this.
Let me help you with a visual demonstration:
@Bigpet point taken, no reason to cross the line.
Silent Hill Origins (ULUS10285)
Notes : The game seems to be working completely full screen now but is unplayable due to heavy flickering of the screen . Fps is currently too low and the are some heavy on screen Sps.
more info here.
http://forums.ppsspp.org/showthread.php?tid=1127&highlight=silent+hill