Closed ASatiricalDalek closed 2 years ago
This bug does not seem to affect other games. God of War: Chains of Olympus has many "Hold O to open" moments that work just fine. Either the issue is specifically with GTA (maybe the fact that tapping and holding the button in that moment do different things whereas in GoW tapping the button wouldn't do anything in this instance) or the bug is specific to the Select button.
If you map it to another button, does this happen? Maybe there's something special about that button on this device that makes it send presses differently?
-[Unknown]
I did try mapping the select button to a different button on the Deck using Steam's built-in control mapping feature, same result. I also tried mapping a keyboard button (which I assigned to one of the Deck's back bumpers) as an alternate binding for select. This didn't seem to work at all.
I could try mapping select in PPSSPP to another button entirely emulator-wide I suppose.
I would suggest you try:
So at this point, you should have a single button that only presses PSP select, and does nothing else.
Then try holding and see if anything changes. If that changes it, could be there's something conflicting with other buttons.
-[Unknown]
Good news, this does work. I rebound the L2 button on the deck to be select in GTA Chinatown Wars through Retroarch instead of the controller mapping function in SteamOS and the button behaved as expected. So it seems to be something with the select button, maybe specific to the Deck?
That pretty much confirms that the issue is not in PPSSPP, but somehow in the Steam Deck itself, or retroarch I guess.
I'm gonna close this, but thanks for reporting, good to have the issue here so that people can find it by googling.
Good news, this does work. I rebound the L2 button on the deck to be select in GTA Chinatown Wars through Retroarch instead of the controller mapping function in SteamOS and the button behaved as expected. So it seems to be something with the select button, maybe specific to the Deck?
I might be stupid, but would you be able to explain how you did that with the L2 button through retroarch? Running into the same issue at the moment.
Game or games this happens in
Grand Theft Auto Chinatown Wars
What area of the game / PPSSPP
Chinatown Wars has players tap the select button to open the weapon wheel, and hold the select button to interact with objects (starting side missions in taxis or ambulances or opening containers, for example). Any time one of these interactions appears, holding the select button opens the weapon wheel as though the button had just been tapped. This issue appears to have existed in a previous version as well according to this forum post - https://forums.ppsspp.org/showthread.php?tid=24949
What should happen
Holding the select button should allow interaction with the environment while tapping it should open the weapon wheel.
Logs
No response
Platform
libretro / Retroarch
Mobile phone model or graphics card
SteamDeck AMD Van Gogh processor
PPSSPP version affected
1.12.3
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist