Open benderscruffy opened 2 years ago
I test no problem (Nvidia ) windows 7. CRC:6F74367A
The log has a lot of sceUmdReplaceProhibit() / 1=sceUmdCheckMedium() / sceUmdReplacePermit(). Maybe some of these should consume cycles or reschedule, and aren't? There's also a lot of 1=sceDisplayWaitVblank(): not waiting since in vblank
which maybe are too quick.
It was reading data, then seeming stalled up. In this log, at 34:55:835
it last read some data. The game hadn't called sceIoPollAsync()
yet for the result when it was closed at 35:00:470
. It polled before that at 34:55:822
, 34:44:411
, 34:41:808
, 34:33:612
, and 34:30:019
. That's quite some space between polling, even usually.
My best guess is that some operation is either eating too many cycles or not nearly enough, so performance is bad. Or maybe we're just accurately emulating how slot its loading was on a real PSP... I think it would potentially eventually load if you gave it long enough.
-[Unknown]
Game or games this happens in
TNA Impact! Cross the Line (USA)
What area of the game / PPSSPP
after you choose your wrestlers and venue it freezes up on the loading screen
What should happen
start a new match
Logs
ppsspplog.zip
Platform
Windows
Mobile phone model or graphics card
AMD RX 580
PPSSPP version affected
PPSSPP v1.13.1-395
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist