hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
https://www.ppsspp.org
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Asphalt slow-mo autosave screen at startup #15987

Open QrTa opened 2 years ago

QrTa commented 2 years ago

Game or games this happens in

ULES-00719

What area of the game

Loading at the start of the game and the menu

Speed seen in PPSSPP

5-50% 4-26/60FPS

GE frame capture and debug statistics

Screenshot_2022-09-08-10-05-52-325_org ppsspp ppsspp Screenshot_2022-09-08-08-55-02-960_org ppsspp ppsspp Screenshot_2022-09-08-08-55-09-401_org ppsspp ppsspp

Platform

Android

Mobile phone model or graphics card

POCO F3 Adreno 650

PPSSPP version affected

v1.13.1-843-g7450f3f7

Last working version

idk looks like it's device specific?!

Graphics backend (3D API)

OpenGL / GLES, Vulkan, Software

Any other notes or things you've tried

During races everything looks fine But the menu, the loading after start is really slow. Tried Vulkan, OGLES, Software and got the same low framrate during those screens.

Checklist

QrTa commented 2 years ago

It was my fault, cpu speed was set to 666MHz but after setting CPU speed to 333MHz or Auto helped a bit, but the loading to the main menu is still slow-mo. Menu is running much better, but sometime drops the framerate and the sounds gets distorted.

https://user-images.githubusercontent.com/81707167/189141785-a6fefb7c-facb-48a3-b7ca-b57bdd103186.mp4

When the FMV in the main menu reach the end the speed drop to 30%

QrTa commented 2 years ago

Sorry for this much misinformating. But after some testing Auto 0-333MHz the game runs at full speed in menu, but the problem above is still there+slow-mo loading at statup.

anr2me commented 2 years ago

Does changing I/O Timing method makes any difference?

Btw, are you using any cheat? like 60 fps cheat may be?

QrTa commented 2 years ago

Not really. The framerate is still low. No cheats used. (I would be the happiest if there be a 60fps cheat.)

unknownbrackets commented 2 years ago

This might be savedata access related especially if your device is on Android 11. The latest git build reduces savedata IO, although it may not be enough to prevent drops and there's still more that could be done there. Newer Android OS versions also help more.

Just a theory, though. Might be unrelated to savedata.

-[Unknown]