Open QrTa opened 2 years ago
It was my fault, cpu speed was set to 666MHz but after setting CPU speed to 333MHz or Auto helped a bit, but the loading to the main menu is still slow-mo. Menu is running much better, but sometime drops the framerate and the sounds gets distorted.
When the FMV in the main menu reach the end the speed drop to 30%
Sorry for this much misinformating. But after some testing Auto 0-333MHz the game runs at full speed in menu, but the problem above is still there+slow-mo loading at statup.
Does changing I/O Timing method makes any difference?
Btw, are you using any cheat? like 60 fps cheat may be?
Not really. The framerate is still low. No cheats used. (I would be the happiest if there be a 60fps cheat.)
This might be savedata access related especially if your device is on Android 11. The latest git build reduces savedata IO, although it may not be enough to prevent drops and there's still more that could be done there. Newer Android OS versions also help more.
Just a theory, though. Might be unrelated to savedata.
-[Unknown]
Game or games this happens in
ULES-00719
What area of the game
Loading at the start of the game and the menu
Speed seen in PPSSPP
5-50% 4-26/60FPS
GE frame capture and debug statistics
Platform
Android
Mobile phone model or graphics card
POCO F3 Adreno 650
PPSSPP version affected
v1.13.1-843-g7450f3f7
Last working version
idk looks like it's device specific?!
Graphics backend (3D API)
OpenGL / GLES, Vulkan, Software
Any other notes or things you've tried
During races everything looks fine But the menu, the loading after start is really slow. Tried Vulkan, OGLES, Software and got the same low framrate during those screens.
Checklist