Open QrTa opened 2 years ago
Loading screens
Fps drops
If a picture is worth a thousand words and a video is worth ten thousand, a GE frame dump is worth a million words.
-[Unknown]
Tried to catch 3 times, the recording only started after the fps stabilized so I'm not download them. For the 4th try the debugger freezed at "Recording" now it's not connects.
What if you added this game id to ForceMax60FPS?
@Gamemulatorer what is that? How can I add it?
@Gamemulatorer what is that? How can I add it?
Create compat.ini file in your psp/system folder.
There are still slowdowns.
If a picture is worth a thousand words and a video is worth ten thousand, a GE frame dump is worth a million words.
-[Unknown]
Here we go...
There are still slowdowns.
Also on my phone :(
@Gamemulatorer I mean mine is running with full speed, but there are places where I stand and starts spinning I got these drops but only for a second or half. This is why I can't catch GE dump from the slowdown.
@Gamemulatorer I mean mine is running with full speed, but there are places where I stand and starts spinning I got these drops but only for a second or half. This is why I can't catch GE dump from the slowdown.
Both happens in OGl and VK backend? Are you using the 120hz screen refresh rate of your phone?
Yep, OGLES and Vulkan. I'm using my screen on 60Hz.
Yep, OGLES and Vulkan. I'm using my screen on 60Hz.
What happen if you turn off hardware transform?
No feedback/outdated???
No, i think there is an actual issue in this game, timing maybe, that should be investigated
This is the same as https://github.com/hrydgard/ppsspp/issues/12313#issuecomment-903581961 I got stable fps if I overclock it.
Snapdragon 439
Or this might be improve if ever sync to host is implemented https://github.com/hrydgard/ppsspp/issues/15081
An FPS drop to 50/60 can't even possibly be helped by that, no. That's a request to scale game speed to the ratio of your display speed (for example, if your display is 75 Hz, to run at 125% speed, or if your display is 59 Hz, run at 98% speed.)
In this case, the game is (sometimes) outputting less than 59.94 frames per second. Even if you fast-forwarded emulation constantly to 125% for a 75 Hz display, it would still be outputting 16% less frames than it should, so you'd still get a frame drop.
It would help if someone can check this on a real PSP, just so we're sure there aren't FPS drops in the game itself. It's probably some timing issue, though, I guess... usually we're faster than we should be, though.
-[Unknown]
@QrTa what if you set emulated psp cpu clock to 666mhz?
We need 30/60 fps cheat codes for this game its the only way to play normal.
Game or games this happens in
UCES-00006
What area of the game
Dan's Crypt if you start spinning at a room
Loading screens overally runs at 10-30/60fps
Speed seen in PPSSPP
80-100% 50-60fps
GE frame capture and debug statistics
No response
Platform
Android
Mobile phone model or graphics card
POCO F3 Adreno 650
PPSSPP version affected
v1.13.1-843-g7450f3ef7
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Any other notes or things you've tried
Vulkan, GLES tried got the same result.
Checklist