Open Deka710 opened 1 year ago
Duplicate of long standing issue https://github.com/hrydgard/ppsspp/issues/5562 https://github.com/hrydgard/ppsspp/issues/2678 but it was close (I don't why).
Related issue https://github.com/hrydgard/ppsspp/issues/13950
i think its different issue
Did you try lower resolution for effects doesn't help reduce the excessive bloom?
Did you try lower resolution for effects doesn't help reduce the excessive bloom?
i tried it but does nothing
I don't think software renderer looks as it should in here, maps in GE are lighter as far as I recall and your screenshot looks like bloom wasn't working in software at all. Not saying bloom looks great in those games, on PSP it's pretty poor and emulated requires hack or native res to even display correctly(without it get's sharp edges and ghosting issues), but it should be there and the in-game is generally all washed with that bloom.
The old issue was fixed, back then the bloom was much stronger than it should be resulting in not seeing anything in some places that should simply be as they are now - light and washed out.
Here's a video of the same night map you made screenshots of: https://www.youtube.com/watch?v=vbwjDk8Enrk It's from GER - remaster version - which obviously looks better, but generally lightning looks correct in hardware renderer as long as native resolution or "lower resolution for effects" hack is used.
Edit: in short, it is a valid issue, but it's about bloom not working in software renderer(at least on your hardware), not about hardware renderer being wrong.
Try color correction shader just reduce the brightness 😉
The result
Here's a video of the same night map you made screenshots of: https://www.youtube.com/watch?v=vbwjDk8Enrk It's from GER - remaster version - which obviously looks better, but generally lightning looks correct in hardware renderer as long as native resolution or "lower resolution for effects" hack is used.
Edit: in short, it is a valid issue, but it's about bloom not working in software renderer(at least on your hardware), not about hardware renderer being wrong.
it look like this in software,idk which bloom are you talking about but it seems works here
The video I posted was about during in-game map which you reported(it should NOT be as dark as in your "software" screenshot), not about hub. Through that screenshot of the hub kind of looks weirdly dark as well, this game was when displaying correctly should be much more washed out(again, not saying it looks great, it's just how it should look) and your software screenshots looks like having too much contrast.
The video I posted was about during in-game map which you reported(it should NOT be as dark as in your "software" screenshot), not about hub. Through that screenshot of the hub kind of looks weirdly dark as well, this game was when displaying correctly should be much more washed out(again, not saying it looks great, it's just how it should look) and your software screenshots looks like having too much contrast.
ok but yeah it looks worse when displayed correctly too bright imo, on real psp looks better
Hm, here's that framedump run on a PSP, with the bloom playback modified to ensure it is using the drawing (it was already, though):
Here's before the bloom, just for reference (again, from real PSP render):
Software looks like this:
The most notable difference is the rain actually (note for investigation: rain seems like it's drawn around 3778/3945.)
Vulkan renders like this:
So then the question is this: is the playback somehow wrong or is hardware wrong after all? Well, my best option is to take a screenshot from within the game, while it's running. So here's one:
And then I captured a framedump from PPSSPP at that same location and ran that on a PSP as well, which seems to match:
Vulkan however is clearly much brighter:
While software looks okay, but is slightly off:
So, not sure why (maybe higher bitdepth?) but I think the bloom in hardware is what's wrong.
-[Unknown]
I also experienced it
samsung m20
vulkan
software rendering
NPJH50832_0002.zip
i just tried playing it seems like god eater 2 is better than god eater burst playing in the first place and looking for a place that has bright light
just too bright for a moment, for characters who have white skin. especially Alisa, she experiences it very often. god eater burst.
https://github.com/hrydgard/ppsspp/assets/78854859/89c57969-aaf8-4d7e-9956-4965f91c972c
Game or games this happens in
ULUS10563 - Gods Eater Burst NPJH50832 - God Eater 2
What area of the game
.
What happens
the game brightness looks too bright in hardware render edit: God Eater 2 also have the same issue![Screenshot_2023-03-01-06-43-29-509_org ppsspp ppssppgold](https://user-images.githubusercontent.com/97207704/222282809-ca273d80-e4c0-48fc-b88c-004cf97d4306.jpg)
What should happen
it should not looks that bright like in sofware render below:![Screenshot_2023-03-01-06-45-32-032_org ppsspp ppssppgold](https://user-images.githubusercontent.com/97207704/222282921-ffb853a0-313c-4c07-8902-73a2d4177dea.jpg)
GE frame capture
ULUS10563.zip
Platform
Android
Mobile phone model or graphics card
Xiaomi Poco F3
PPSSPP version affected
1.14.4
Last working version
.
Graphics backend (3D API)
Vulkan
Checklist