hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Syphon Filter: Logan's Shadow (US & EUR) Lights Bleeding Through Walls Issue #17371

Open LeyoSFO opened 1 year ago

LeyoSFO commented 1 year ago

Game or games this happens in

UCUS98606 & UCES00710

What area of the game

Training mission No. 5

Details: Single Player - Training Mode - Training 5

What happens

The lighting from light bulbs is bleeding through walls as shown in the screenshot below This issue used to happen in both Syphon Filter: Dark Mirror & Syphon Filter: Logan's Shadow but after the update to PPSSPP v1.5 the issue got fixed in Dark Mirror but it's still there in Logan's Shadow's both NTSC & PAL versions image

What should happen

The lights should not bleed through walls

GE frame capture

No response

Platform

Windows

Mobile phone model or graphics card

NVIDIA 2070 Super

PPSSPP version affected

v1.15

Last working version

No response

Graphics backend (3D API)

Direct3D 11

Checklist

hrydgard commented 1 year ago

Hm, we are enabling depth readbacks for Logan's Shadow as well, it must be doing something a bit differently then...

hrydgard commented 1 year ago

Let's keep any investigation of #17378 here (flickery lights).

Also, on the PSP, NTSC and PAL video formats are not used. Let's call it US and EUR regions.

LeyoSFO commented 1 year ago

Let's keep any investigation of #17378 here (flickery lights).

Also, on the PSP, NTSC and PAL video formats are not used. Let's call it US and EUR regions.

gotcha

LeyoSFO commented 1 year ago

The Lights issue is also happening in Syphon Filter: Dark Mirror at a certain distance from the lights not at all distances, here is a screenshot and a save state in the location (Episode 2, Part 4)

UCUS98641_1 01_0 UCUS98641_1.01_0.zip