Open hrydgard opened 1 year ago
VK_ERROR_OUT_OF_DEVICE_MEMORY is surprisingly common. Wonder if we have a leak.
Definitely possible, in some way. Might also be settings/HD textures/cache ISO in RAM, etc. Reporting has historically often shown people running out of VRAM (and when reporting happens, I get some aggregated statistical data about config settings used, etc.)
I've previously felt like people were often using settings/texture packs beyond the limits of their device based on reports, but some of these devices should have like 6GB of unified RAM, which doesn't seem so bad. Most of the reports I'd seen were <= 2GB VRAM situations.
VMA has ways to interrogate memory usage, right? Maybe we should have a common func that is called whenever we get VK_ERROR_OUT_OF_DEVICE_MEMORY anywhere that:
-[Unknown]
This doesn't fit in the mystery thread, so making it its own issue.
There's no good way to statistically aggregate these in the dashboard. Might later look into using the Play Console API to fetch these, but in the meantime I'm just gonna paste a bunch of device losses here. Maybe some game triggers something, or some driver version is exceptionally bad.
Initial learnings:
VK_ERROR_OUT_OF_DEVICE_MEMORY
is surprisingly common. Wonder if we have a leak.