Open Nemoumbra opened 11 months ago
Can't reproduce this one. Postponing.
Reproduced again. That's not funny.
Well I don't know how to fix it if I can't repro it since I wasn't able to figure it out via code inspection last I looked at it, and if it works in the x64 build, no big deal, since that's what you're supposed to be using anyway...
Thanks for reporting anyway.
Game or games this happens in
Not game-specific
What area of the game / PPSSPP
Steps to reproduce: 1) Load any game (I'm using "break on load", but I think it doesn't matter) 2) Make sure your GPU backend is Direct3D11 or Vulcan 3) Ctrl+W or manually click "Stop" 4)![image](https://github.com/hrydgard/ppsspp/assets/62447396/ac947db3-fc15-4cf1-bf0c-89f0938dd921)
When I'm using Direct3D9, it doesn't crash. OpenGL causes PPSSPP to explode and I'll report that separately.
What should happen
For some reason I didn't see anything bad happening in the other 3 possible build scenarios. Of course this one is rather special... I hope someone would investigate this as it kind of makes the emulator not usable at all. By the way, this may be related to https://github.com/hrydgard/ppsspp/issues/17077
Logs
This is the top part of the Direct3D11 stack trace:
When I'm using the Vulcan backend, the trace is almost exactly the same, the only difference is the destructor call. Here it's
Platform
Windows
Mobile phone model or graphics card
AMD Radeon(TM) Graphics
PPSSPP version affected
Self-built version (one of the lastest)
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist