Open Nemoumbra opened 1 year ago
This one is super bizarre, we now get a different stack trace, it crashes in the screen manager. Seems to be some stray memory overwrite, or similar, as the crash makes no sense :/
For now, I guess we stick to 64-bit for debugging, but this is quite unsettling.
Game or games this happens in
Patapon 3
What area of the game / PPSSPP
Steps to reproduce (EU): Load the game (break on load) -> set read breakpoint on 0x08A5AF90 -> resume and observe the crash. For the US version (I've noticed that it's what people have in general here) the breakpoint address is 0x08A5B3D8.
What should happen
JIT must produce the same results as the Interpreter and IR backends.
Logs
For instance, in P3 EU: Uncaught exception at 0x09F4F10C in PPSSPPDebug.exe: 0xC0000005 Execute access violation at 0x09F4F10C
The top of the stacktrace:
Platform
Windows
Mobile phone model or graphics card
AMD Radeon(TM) Graphics
PPSSPP version affected
Self-built version (one of the lastest)
Last working version
No response
Graphics backend (3D API)
Direct3D 9
Checklist