Open AndreyVcspc opened 1 year ago
If I play at 60 fps it gets even worse
Things that only happen with 60fps patches are not emulator bugs.
Does this happen at all if you run without cheats?
yes 1 screenshot this bug, 2 original psp
In 30 fps latest version,
orignal psp I also saw this in another mission, it should be below
Does older version of PPSSPP also have this issue? you should try testing this on older version too
Does older version of PPSSPP also have this issue? you should try testing this on older version too
Apparently, this has always been the case, I watched the 2014 video and there was a mistake. But this also has something to do with the speed of the game, if we set the speed in the cheat device, for example, higher than in the game, for example 4x or 3x, then everything will return to normal, but quickly, of course. There is also a similar bug in another mission where the character sits above the chair, but I don't remember which one.
Can reproduce with Vulkan, OpenGL, Direct3D 11, even software renderer, in v1.6. Afterwards I went back to latest release and checked in all 5 game versions that I have on disk, all of them produced this.
I ran some quick tests with the frame limiter feature of CheatDevice Remastered to take some screenshots.
I also tried experimenting with a few PPSSPP graphics settings, namely V-Sync, Render duplicate frames to 60 Hz, Buffer graphics commands and Hardware transform, but none of them makes a difference.
On 8 and 10 fps the prop Bobcat (car) seems to be at the same height. On 30 fps and with CDR's frame limiter feature disabled (also 30) the height is also the same.
Checked quickly on PSP as well (no screenshots) and the Bobcat appears to be at the correct height at 15 fps and below. At 20 fps or above the car seems to be too high up, and Marty's face gets covered by the car's mirror, as shown in op's screenshot. This is the opposite of what happens on PPSSPP.
orignal psp https://github.com/hrydgard/ppsspp/issues/18212#issuecomment-1732524761
I can't even decide what behavior here should be considered the intended one.
Ok, seems to be another wacky timing bug in the game then, although different from the White Lies one.. I don't know if it's worth doing anything about it.
Game or games this happens in
all
What area of the game / PPSSPP
I was playing gta vcs and noticed this bug in the cut scene, Marty is too high sitting in the car. With 60 fps, his head goes through textures at all
What should happen
Fix bug
Logs
No response
Platform
Windows
Mobile phone model or graphics card
gtx 1050ti
PPSSPP version affected
1.16.3
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist