Open NABN00B opened 11 months ago
Still happens in newer builds.
are you using the Windows menu bar to change the option or going through the in-window settings menu?
what settings exactly are you switching between when this happens?
are you using the Windows menu bar to change the option or going through the in-window settings menu?
Inwindow emulator GUI.
what settings exactly are you switching between when this happens?
I simply switch between the texture shader options from top to bottom, bottom to top until it triggers. I didn't notice any patterns.
Hm, I clicked the play button on the pause screen (to keep GTA: LCS running behind the menu), then went into the settings and quickly toggled the various texture shader option. Could not reproduce this... Let's try a release instead of a debug build. EDIT: No, can't repro :/
Game or games this happens in
possibly universal but reproduced in GTA LCS/VCS and DBZ Tenkaichi Tag Team
What area of the game / PPSSPP
When switching a lot between texture shader options while a game is running, textures get mapped incorrectly. Sometimes the wrong textures are applied, other times the correct textures are simply wrapped onto the models incorrectly.
What should happen
-
Logs
ULUS10041_0001.zip
Platform
Windows
Mobile phone model or graphics card
NVIDIA GeForce GTX 1060 3GB (driver 545.84.0.0)
PPSSPP version affected
v1.16.6 release / v1.16.6-473
Last working version
idk
Graphics backend (3D API)
Vulkan
Checklist