Open Weizhy opened 11 months ago
@Weizhy Create a frame dump https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump zip it , then upload in here
@Weizhy Create a frame dump https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump zip it , then upload in here
It always says 'debugger could not connect' I didn't have this problem last time I used it.
@Weizhy Create a frame dump https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump zip it , then upload in here
It always says 'debugger could not connect' I didn't have this problem last time I used it.
It worked using Bing ULUS10566.ppdmp.zip
Tested the EU version of the game on the latest PPSSPP on Poco F1, which has a related GPU. Didn't reproduce. Is it still happening in the latest builds ?
Tested the EU version of the game on the latest PPSSPP on Poco F1, which has a related GPU. Didn't reproduce. Is it still happening in the latest builds ?
It's still happening, but only when I use my default driver. If I use a newer Adreno driver or Turnip, it works fine. The only issue is that I have to lower the resolution from 4x to 3x because the GPU load increases by around 20%. My default driver is version 502.0.
Game or games this happens in
ULUS-10566
What area of the game
During battle
What happens
This is how it looks using OpenGL, shadows seem to render correctly This is how it looks using Vulkan, shadows are incomplete Whatever caused it started between the versions 1.13.2 and 1.14. it works fine in 1.13.2
What should happen
Shadows should render completely
GE frame capture
ULUS10566.ppdmp.zip
Platform
Android
Mobile phone model or graphics card
Poco X3 NFC
PPSSPP version affected
1.14 and above
Last working version
1.13.2
Graphics backend (3D API)
Vulkan
Checklist