Open SixelAlexiS90 opened 8 months ago
Could you get a GE frame dump of exactly this position? See https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump
Additionally, this is another case of #15923 , adding it to the list.
Could you get a GE frame dump of exactly this position? See https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump
Done, let me know if I didn't messed up :'D
Hm, that GE dump is only 1kb and empty, sometimes that happens depending on frame timing and so on. Try a couple more times, it should be at least a few hundred kb if valid...
Turns out that ca94de8d4b1e53b7d596d31e7336ac5133a32a7c broke frame dumps. Fix for that coming up, although it of course won't help the lens flare problem.
Both in software renderer and hardware renderer, the flare draw is performed. The only difference (except a marginal Z difference, not sure where that's coming from) seems to be vertex colors:
hardware:
The vertex data is coming from RAM so it seems the CPU is involved in detecting the coverage, or at least writing the result. So this might be one of the depth-buffer-peeking games, not confirmed yet though.
There's some strange stuff going on with the framedumps. the hw one doesn't fully render in software, it seems to stop halfway through, while it renders fine on hw.
Loading a savestate with the flare visible into software fades the lens flare out gradually.
@hrydgard Hello and happy new year 💯 ! I've find out a similar issue about street lights as well. When you drive on high roads you will see all street lights through them, see here:
It doesn't happen in software mode (I've tested it on real hardware as well, it's the same):
Here a GE frame dump done in this spot:
And a save state as well:
MCLARemixEU - City lights through highway.zip
Btw these are the city light you see through the highway:
GE frame dump done in this spot:
A save state for this spot as well, maybe it will help:
MCLARemixEU - City lights on ground level.zip
Let me know if it's fine to leave all of this here or I need to modify the title/make a different report about it :)
Absolutely fine to leave it all here, it's very likely to be the same issue. Thanks!
Game or games this happens in
ULES-01144 - Midnight Club L.A. Remix | ULUS-10383 - Midnight Club L.A. Remix
What area of the game
The sun flare goes through solid objects no metter the position or time of day, light in bright day or sunset. In this case I've took screenshots right after the garage in sunset time. I've tested it with all backend and it's the same, while it doesn't happen in "Software rendering".
Any Graphics backend (D11 in this case):
Software rendering:
What happens
The sun flare goes through solid objects.
Any Graphics backend (D11 in this case):
What should happen
The sun flare should be blocked by solid objects, like it's seen via the "Software rendering":
GE frame capture
ULES01144_lensflare2.zip
ULES01144000.zip
Platform
Windows
Mobile device model or graphics card (GPU)
NVIDIA GeForce RTX 2060
PPSSPP version affected
v1.16.6-688-g62019c9a9
Last working version
No response
Graphics backend (3D API)
Other
Checklist