A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Ghost of Sparta runs flawlessly on D6080, but Chains of Olympus has random slowdowns during gameplay and cutscenes (the cutscenes are stuttery), even on 1x resolution.
The funny thing is, the resolution of the device I'm currently using is 720x1600, and Ghost of Sparta runs at 58-60 fps consistently at 3x resolution, while Chains of Olympus is barely stable even lowering the resolution to x1. Could you please look into this?
Weirdly enough, using render duplicated frames to 60hz fix the Cutscene jitters and gameplay jitters I thought render duplicated frames to 60hz is only for 30fps games
Game or games this happens in
God of War: Chains of Olympus
What area of the game / PPSSPP
Ghost of Sparta runs flawlessly on D6080, but Chains of Olympus has random slowdowns during gameplay and cutscenes (the cutscenes are stuttery), even on 1x resolution.
The funny thing is, the resolution of the device I'm currently using is 720x1600, and Ghost of Sparta runs at 58-60 fps consistently at 3x resolution, while Chains of Olympus is barely stable even lowering the resolution to x1. Could you please look into this?
What should happen
Fix the weird performance drop.
Logs
No response
Platform
Android
Mobile device model or graphics card (GPU)
Dimensity 6080 Mali G57 MC2
PPSSPP version affected
Latest
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist