Open IrfanH495 opened 8 months ago
Coincidentally, I still have PPSSPP v1.1.1 and I tried it and hope the issue doesn't exist like opengl in the latest ppsspp
https://github.com/hrydgard/ppsspp/assets/78854859/14d582bf-25ab-44ec-8266-b64a8d30c8f0
Probably similar issue to https://github.com/hrydgard/ppsspp/issues/18927 Might be GPU-specific issue?
The frame dump works fine on my Geforce
Interesting, yeah, probably Mali-specific somehow.
yes only in Mali, I tried it on sharp sh04h didn't experience it Vulkan
opengl
Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?
Btw have you tried using PixelDepthRounding or VertexDepthRounding compatibility?
if only PixelDepthRounding the issue still exists so I added it to DisableAccurateDepth, the issue no longer exists. but it only applies to vulkan, opengl still experiences it, I don't know why.
For VertexDepthRounding has been there since the beginning
Game or games this happens in
ULJM-05058
What area of the game
at school and choose waku waku and hara hara.
What happens
OpenGL
Vulkan
software rendering
What should happen
GE frame capture
ULJM05058_0001.zip
Platform
Android
Mobile device model or graphics card (GPU)
Samsung M20 Exynos 7904 Mali-G71 MP2
PPSSPP version affected
v1.17.1-35-
Last working version
.
Graphics backend (3D API)
Vulkan
Checklist