A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
While poking around the SDL build in my Manjaro, I noticed that when I run PPSSPP from the command line and pass a path to a dir containing an unpacked ISO, the emulator doesn't properly display the toast that's supposed to warn the users about the potential issues that may arise from playing the unpacked games.
Another example (different game):
It doesn't happen if I use the "Recent" entry for the same games.
Please note that I don't remember how to invoke any other toasts, so there may be more stuff broken.
What should happen
I couldn't figure out what's wrong. Debugging revealed that the toast entry is saved to the dedicated array and later extracted for processing (and rendering?). Please investigate.
Game or games this happens in
Not game-specific
What area of the game / PPSSPP
While poking around the SDL build in my Manjaro, I noticed that when I run PPSSPP from the command line and pass a path to a dir containing an unpacked ISO, the emulator doesn't properly display the toast that's supposed to warn the users about the potential issues that may arise from playing the unpacked games.
Another example (different game):
It doesn't happen if I use the "Recent" entry for the same games. Please note that I don't remember how to invoke any other toasts, so there may be more stuff broken.
What should happen
I couldn't figure out what's wrong. Debugging revealed that the toast entry is saved to the dedicated array and later extracted for processing (and rendering?). Please investigate.
Expected text:
Logs
No response
Platform
Linux / BSD
Mobile device model or graphics card (GPU)
AMD Radeon(TM) Graphics
PPSSPP version affected
Self-built version (one of the lastest)
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist