A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Tested on PPSSPP v1.17 and 1.17.1 and devbuild, with Vulkan, DX11, and OpenGL. Using Windows 11.
Last build it works on is 1.16.6.
I let PPSSPP create a textures.ini through the settings menu, and checked to make sure "ignoreAddress = true".
The game still dumps textures without zeroing out the first 8 numbers. Some games I had dumped textures for before (while on Windows 10) that had not been modified for months also dumped textures without zeroing out the numbers, despite the "new" folder containing old zeroed out files.
What should happen
Texture dumps in the "new" folder should have the first 8 numbers zeroed out when "ignoreAddress = true" is set in textures.ini
Game or games this happens in
Any game
What area of the game / PPSSPP
Tested on PPSSPP v1.17 and 1.17.1 and devbuild, with Vulkan, DX11, and OpenGL. Using Windows 11. Last build it works on is 1.16.6.
I let PPSSPP create a textures.ini through the settings menu, and checked to make sure "ignoreAddress = true".
The game still dumps textures without zeroing out the first 8 numbers. Some games I had dumped textures for before (while on Windows 10) that had not been modified for months also dumped textures without zeroing out the numbers, despite the "new" folder containing old zeroed out files.
What should happen
Texture dumps in the "new" folder should have the first 8 numbers zeroed out when "ignoreAddress = true" is set in textures.ini
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
Nvidia RTX 3080
PPSSPP version affected
1.17+
Last working version
1.16.6
Graphics backend (3D API)
Vulkan
Checklist