Open foxsevent opened 4 months ago
try overclock the CPU in system setting
try overclock the CPU in system setting
Did try that, even at 1000mhz it's still just 40fps.
try overclock the CPU in system setting
Did try that, even at 1000mhz it's still just 40fps.
maybe the game indeed runs at 40fps, iirc dante inferno also 40FPS game, u need cheat for 60FPS.
try overclock the CPU in system setting
Did try that, even at 1000mhz it's still just 40fps.
maybe the game indeed runs at 40fps, iirc dante inferno also 40FPS game, u need cheat for 60FPS.
Maybe but then why does the FPS counter report it as 60fps in software mode?
try overclock the CPU in system setting
Did try that, even at 1000mhz it's still just 40fps.
maybe the game indeed runs at 40fps, iirc dante inferno also 40FPS game, u need cheat for 60FPS.
Maybe but then why does the FPS counter report it as 60fps in software mode?
maybe innacaurate because i tried 30fps game and it show 60fps in software mode.
i guess its similar in spongebob's truth or square
There seems to be 3 values in that file regarding fps.
MaxFPS = 40 PSPMipAdjustMinFps=30 PSPMipAdjustMaxFps=31
No such file sadly in Sponngebob. Not even frametimes match up.
This is with the 60fps cheat.
So these games are probably just running at 40fps but im still curious why software mode reports it as 60
try overclock the CPU in system setting
Did try that, even at 1000mhz it's still just 40fps.
maybe the game indeed runs at 40fps, iirc dante inferno also 40FPS game, u need cheat for 60FPS.
Maybe but then why does the FPS counter report it as 60fps in software mode?
maybe innacaurate because i tried 30fps game and it show 60fps in software mode.
Yeah you're right even 30fps games are reported as 60fps, weird. Im also curios how many games are there that run at 40fps on the PSP and why?
Dante's Inferno & SpongeBob's Truth & Square are capped at 40 fps.
Dante's Inferno & SpongeBob's Truth & Square are capped at 40 fps.
It would seem so which is very weird as it creates a uneven frame rate since the PSP screen is 60hz. 20fps makes sense since it's even 20 40 60, same with 30fps 30 60 but 40fps you get 40 80. Still there's the small issue of the fps counter always showing 60fps in software mode regardless of internal frame rate.
Software renderer was never ment as a choice for playing so while fixed and improved over the recent years, it still has issues. FPS counter is one of them.
PSP games are like fishes in the ocean, outside a few that shared same engine, each works in different ways and has different quirks, some are ports that were awfully ported from different platforms and when it comes to PSP screen it was an early LCD which hidden any faults with it's poor quality. Some game dev could wish to see more than 60fps, but also wanted to play for longer than an hour and 40 was his pick, could as well be used to workaround some issue they were lazy or had no time to debug properly, we'll never know. Thankfully on modern hardware from quite a few years it's a widespread standard to have various forms of VRR, which does even better job of showing 40fps than having a tiny, laggy, outdated LCD with ghosting.
Since all this affects is the counter, not really the highest priority.
We'd have to add checking for if the game moved the framebuffer pointer, but even that wouldn't work in GTA which uses a quite odd method of frame flipping, which would need even more detection code (in the hardware renderers we need this anyway as part of our framebuffer tracking, but in software mode we don't have framebuffer objects as a thing at all). So, questionable if this is worth the extra complexity.
Game or games this happens in
ULUS10478 SpongeBob's Truth or Square,
What area of the game
Whole game except video files playback. Other game affected Dante's Inferno - ULUS10469 That being said the game doesn't seem to actually run slower so maybe somethings of with the counter, afterburner shows 60fps in both modes.
Speed seen in PPSSPP
100% 40/40 hardware, 100% 60/60 software
GE frame capture and debug statistics
No response
Platform
Windows
Mobile device model or graphics card (GPU)
Windows 10, AMD RX7900 GRE
PPSSPP version affected
Both stable 1.17.1 and latest dev build.
Last working version
None, issue is present even in the oldest version of PPSPP available v1.14.4-622
Graphics backend (3D API)
Direct3D 11
Any other notes or things you've tried
No response
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