Open StahnAileron opened 6 months ago
Hmm.. the next version after 1.16.6-240 is 1.16.6-242 which is this PR https://github.com/hrydgard/ppsspp/pull/18376
But that PR doesn't seems to be related to audio, are you sure 1.16.6-240 is the last working version?
Could you try a few more versions after 1.16.6-240 to find the exact version where the bug started to happen? You can download it from https://www.ppsspp.org/devbuilds/
The version with PR that's related to audio is probably v1.16.6-269, see whether it's where the bug started to happen, so you may also want to try v1.16.6-263 to see whether it's the real last working version or not
1.16.6-310 is the last version that works. Amusingly, 1.16.4-312 (Fix atrac sound loop problem) is the where WAXF lost BGM looping.
You probably meant v1.16.6-312 right? so that would be this PR https://github.com/hrydgard/ppsspp/pull/18414 by @sum2012
Ok, it's one of those bugs.
Once I'm done with all the iOS stuff, I plan to get back to working on my sceAtrac rewrite, which I have some hope might fix this type of issue overall. Plus, it does seem that something is off about #18414 .
You probably meant v1.16.6-312 right? so that would be this PR #18414 by @sum2012
Ah, correct. Ran through a dozen versions in the middle of the night while a bit drowsy... Still, dunno know why I thought/typed out .4 when I got .6 right earlier...
Game or games this happens in
ULUS10339 - Wild ARMS XF
What area of the game / PPSSPP
BGM doesn't loop. BGM plays one instance and then just ends.
Another post in the PPSSPP Forum corroborates the issue.
What should happen
BGM should continuously loop.
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
AMD RX 7900 XTX
PPSSPP version affected
1.17.1
Last working version
1.16.6.240
Graphics backend (3D API)
Direct3D 11
Checklist