Open hrydgard opened 4 days ago
Tested on US version, the first/left-side map (SANDWICH BREAK) on the STORY MODE didn't crash, but the 2nd/right-side map (FAREWELL TO ARMS) crashed only with JIT using IR, didn't even need to do tutorial at all.
Hardware renderer also looks weird like the cars & people are floating above ground (didn't happen on software renderer)
Also, strangely D3D11 runs really slow sometimes (even slower than software renderer), while other hardware renderer (including D3D9) are running full speed
PPSSPP also crashed at Recent games screen after changing from Vulkan to D3D11 and then clicking the [X] button to close PPSSPP.
I tried creating a frame dump, but it's already too late, since using software renderer will still be showing the floating cars/people when using frame dump. Save state also makes a difference, if i save the state with software renderer and load it using hardware renderer it will still shows correctly (not floating), and if i save it using hardware renderer and load it using software renderer it will still shows the floating issue.
Reported by Petepems over e-mail: