Closed Jacky10X closed 1 day ago
Might be better to test it on the latest dev build first in case it's already fixed
That, and please provide a link to the texture pack used.
Might be better to test it on the latest dev build first in case it's already fixed
I tested it and it's still crashed on the latest dev build.
That, and please provide a link to the texture pack used.
link: https://drive.google.com/file/d/1o_HHQycu9NMOzDZ9R8kif5EB1izgiNqg/view?usp=sharing
I tested another texture pack and it works even on Direct3D 11 mode. I guess it may be the texture pack issue?
Nah, if a texture pack makes it crash it's an emulator issue. Could you also grab a savestate, right where the D3D backend crashes? Use Vulkan to do so so you won't get a crash.
Nah, if a texture pack makes it crash it's an emulator issue. Could you also grab a savestate, right where the D3D backend crashes? Use Vulkan to do so so you won't get a crash.
link: https://drive.google.com/file/d/1CCwh4TSs9XzY-jefsBfLWwOuagbPCSVR/view?usp=sharing
When entering the game stage, It freezes and crashes.
Ok, something goes wrong loading a 1x1 mipmap of a texture, will fix!
Game or games this happens in
NPJH50107
What area of the game / PPSSPP
Enter Arcade mode -> A course B(Beta) route 2 (or 3?), it freezes and crashes when the Backend is set to Direct3D 11. It is no problem when the backend is set to Vulkan.
What should happen
It should not crash.
Logs
ppsspplog.txt
Platform
Windows
Mobile device model or graphics card (GPU)
Geforce RTX 2060 Super
PPSSPP version affected
1.17.1
Last working version
No response
Graphics backend (3D API)
Direct3D 11
Checklist