Closed vanfanel closed 1 month ago
May be related to this too https://github.com/hrydgard/ppsspp/issues/13015
Nope, this one is a SSE bug, my bad. Fix coming up
Fix confirmed working! The game can be completed to the finish line now! (It's a beautiful but easy game).
Thanks for testing! Although, try taking a right on all the branches for a little more challenge :)
Game or games this happens in
Ulus - 10064 Outrun 2006 Coast 2 Coast
What area of the game / PPSSPP
Just when a race begins, sometime as the countdown ends and sometimes just a couple of seconds after the player car appears on screen, the game crashes with a segfault. -Both standalone and RetroArch core are affected. -Both OpenGL and Vulkan backens are affected. -No special flags where passed to the compiler.
What should happen
The race should work normally.
Logs
Here's what GDB says with a libretro debug version (but as I said the game crashes in the same way with standalone PPSSPP):
log.txt
Platform
Linux / BSD
Mobile device model or graphics card (GPU)
Intel XE graphics, latest stable MESA 24.1.3
PPSSPP version affected
Latest GIT code
Last working version
I don't know if this game has ever worked.
Graphics backend (3D API)
Vulkan
Checklist