Open EvilPlayer1 opened 1 month ago
This is just the age-old #6192 . We emulate the effect correctly, the problem is that the effect is designed for a specific resolution, the PSP's 480x272. When these bloom effects are applied on higher-resolution framebuffers, it doesn't go too well.
Best workaround is to play at 1x rendering resolution, but unfortunately the PSP's original resolution doesn't look great on modern displays.
We already have the "Lower resolution for effects" hack which partially resolves it in some games, but sometimes there's not really anything that can be reasonably done, without diving into per-game hacks. The latter I plan to make easier in the future through a couple of initiatives, but it's a ways off.
I don't count the old "Disable slow effects" because that will just remove the bloom entirely and is just as gross a hack as "skip buffer effects". There are no plans to reintroduce that.
Looks like Secret Agent Clank really needs to remove bloom, because PSP and 1x resolution on emulator look different. Didn't test other games.
Bloom actually looks fine at x1. The rest feels different, it's also not really in same spot, the PSP one is standing much closer to the light source, also it's a picture of low quality screen vs screenshot, you'd want to take screenshot on psp (via plugin) to compare anything really.
Game or games this happens in
UCUS98633 - Ratchet & Clank: Size Matters, UCUS98697 - Secret Agent Clank, UCUS98634 - Jak and Daxter: The Lost Frontier
What area of the game
In all games the issue can be seen from the beginning.
What happens
All sources of lighting aren't rendered correctly. They have buggy, pixelated and very bright extra lighting.
What should happen
In the original this should look like this: And there's one interesting moment. This bug could be fixed earlier, in v1.7.4 and lower to be exact, by enabling "disable slower effects". The games worked perfecly, but in 1.8.0 and newer it doesn't work anymore and nothing can influence this bug. Now it can be fixed only by enabling "skip buffer effects", but the games will expectedly show a black screen in dynamic scenes.
GE frame capture
No response
Platform
Windows
Mobile device model or graphics card (GPU)
GTX 1660 SUPER
PPSSPP version affected
v1.17.1
Last working version
v1.7.4
Graphics backend (3D API)
Vulkan
Checklist