Open RafaelTrepaUnCarballo opened 2 months ago
This is a typical case of a game being rendered at a resolution it's not intended for, causing minor wrong texture sampling. I don't think this is likely to be practically solvable, other than picking a combination between texture and rendering upscaling that makes more sense.
Game or games this happens in
ULJM-05781 - Valkyria Chronicles 3 Extra Edition
What area of the game / PPSSPP
During conversations in Valkyria Chronicles 3 (English patched), this texture shader produces black lines in the text bubbles.
This only happens with the specific combination of TEXT4xBRZ and resolution x3, any other filter or resolution will render the dialog textures fine.
What should happen
The background of text bubbles shouldn't show black lines
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
Nvidia Geforce RTX 2060
PPSSPP version affected
v1.17.1-1053
Last working version
No response
Graphics backend (3D API)
Vulkan
Checklist