hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Metal Gear Acid 2 Character shadow rendering incorrectly in Vulkan #19451

Closed oldmario closed 1 month ago

oldmario commented 2 months ago

Game or games this happens in

ULUS-10077 - Metal Gear Acid 2

What area of the game

Any area of the game

What happens

the black outline shadow stays in place despite rotation when it should be following the view

i have posted a video of this in the server, i did try uploading the video but it's too big for Github to let me https://discord.com/channels/293316141479362560/480103153803460614/1137183413946818590

What should happen

the shadow should follow the rotation of the character models in the game, it only seems to be affected with the Vulkan backend, playing on openGL makes the shadow display correctly, it should also be noted that the fast forward button can fix the shadow on Vulkan but when you rotate the camera the shadow is stuck again

GE frame capture

No response

Platform

Android

Mobile device model or graphics card (GPU)

Galaxy Z Fold 3

PPSSPP version affected

this has been an issue since atleast last august when i first tried it out in the emulator

Last working version

n/a

Graphics backend (3D API)

Vulkan

Checklist

hrydgard commented 1 month ago

I believe this is fixed, possibly related to #19439 . Closing.