A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
VulkanMayBeAvailable: Device allowed ('SDL:Linux')
Vulkan library loaded ('libvulkan.so')
VulkanMayBeAvailable: Enumerating instance extensions
VulkanMayBeAvailable: Instance extension count: 21
VulkanMaybeAvailable: Instance extension found: VK_KHR_device_group_creation (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_external_fence_capabilities (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_external_memory_capabilities (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_external_semaphore_capabilities (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_get_physical_device_properties2 (00000002)
VulkanMaybeAvailable: Instance extension found: VK_KHR_get_surface_capabilities2 (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_surface (00000019)
VulkanMaybeAvailable: Instance extension found: VK_KHR_wayland_surface (00000006)
VulkanMaybeAvailable: Instance extension found: VK_EXT_debug_report (0000000a)
VulkanMaybeAvailable: Instance extension found: VK_EXT_debug_utils (00000002)
VulkanMaybeAvailable: Instance extension found: VK_KHR_display (00000017)
VulkanMaybeAvailable: Instance extension found: VK_KHR_get_display_properties2 (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_surface_protected_capabilities (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_xcb_surface (00000006)
VulkanMaybeAvailable: Instance extension found: VK_KHR_xlib_surface (00000006)
VulkanMaybeAvailable: Instance extension found: VK_EXT_acquire_drm_display (00000001)
VulkanMaybeAvailable: Instance extension found: VK_EXT_acquire_xlib_display (00000001)
VulkanMaybeAvailable: Instance extension found: VK_EXT_direct_mode_display (00000001)
VulkanMaybeAvailable: Instance extension found: VK_EXT_display_surface_counter (00000001)
VulkanMaybeAvailable: Instance extension found: VK_KHR_portability_enumeration (00000001)
VulkanMaybeAvailable: Instance extension found: VK_LUNARG_direct_driver_loading (00000001)
VulkanMayBeAvailable: Calling vkCreateInstance
VulkanMayBeAvailable: Vulkan test instance created successfully.
VulkanMayBeAvailable: Eligible device found: 'PowerVR B-Series BXE-2-32'
VulkanMayBeAvailable: Found working Vulkan API!
VulkanMayBeAvailable: Destroying instance
DEBUG: Vulkan might be available.
Info: We compiled against SDL version 2.28.3 and we are linking against SDL version 2.28.3. :)
ThreadManager::Init(compute threads: 8, all: 16)
42:28:276 Core/Config.cpp:373 I[G3D]: Longest display side: 1920 pixels. Choosing scale 2
42:28:291 UI/NativeApp.cpp:320 E[LOADER]: Failed graphics backends: OPENGL
warning: queue 0x2aad4cf1d0 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.6: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64aa60 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.5: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64bfd0 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.4: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64ce80 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.3: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad651f80 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.2: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64f480 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.1: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad643df0 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 4.0: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad645780 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 3.3: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64ce30 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 3.2: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad652020 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 3.1: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad64c980 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed for GL 3.0: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
warning: queue 0x2aad674500 destroyed while proxies still attached:
wl_display@1 still attached
SDL_CreateWindow failed: Couldn't find matching EGL config (call to eglChooseConfig failed, reporting an error of EGL_SUCCESS)
GL init error ''
SDL: Trying a different audio device
Failed to open audio device: Audio subsystem is not initialized
loading control pad mappings from gamecontrollerdb.txt: SUCCESS!
NativeInitGraphics
(/home/pierce/ppsspp/UI/NativeApp.cpp:NativeInitGraphics:805): [g_screenManager] (menu, 1.0s) No screenmanager, bad init order. Backend = 0
(/home/pierce/ppsspp/UI/NativeApp.cpp:NativeInitGraphics:805): [g_screenManager] (menu, 1.0s) No screenmanager, bad init order. Segmentation fault (core dumped)
This will constantly happen until the user goes into the ppsspp.ini and edits GraphicsBackend to 3 (VULKAN).
Despite the failed backend being listed in the ini, it is still accessible in the UI and able to be selected thereby reverting the manual change and forcing the user to repeat the process.
What should happen
If OpenGL is PPSSPP's hard coded default on Linux, it should attempt to cycle through the alternative backends (vulkan being the only other available on at writing).
If a backend fails, should it not be marked disabled in DisabledGraphicsBackends, until next restart of PPSSPP when it can test the backend?
Game or games this happens in
N/A
What area of the game / PPSSPP
Upon running PPSSPP on the first time, with a non-existent ppsspp.ini, on the terminal output we get;
then it returns to the prompt. The ini now has
Rerunning PPSSPPSDL a subsequent time gets us
This will constantly happen until the user goes into the ppsspp.ini and edits
GraphicsBackend
to3 (VULKAN)
. Despite the failed backend being listed in the ini, it is still accessible in the UI and able to be selected thereby reverting the manual change and forcing the user to repeat the process.What should happen
DisabledGraphicsBackends
, until next restart of PPSSPP when it can test the backend?Logs
No response
Platform
Linux / BSD
Mobile device model or graphics card (GPU)
PowerVR B-Series BXE-2-32
PPSSPP version affected
v1.17.1-957-g52cf10274c
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist