Closed solarmystic closed 11 years ago
Same issue here in Shin Sangoku Musou Multi Raid since 860 .
It is texture cache issue from "Switch to a weaker, but faster clut hash"
clutHash = QuickClutHash((const u8 *)clutBufRaw, clutTotalBytes_);
@raven02
You've identified the main problem already? That's awesome. Hopefully @unknownbrackets catches this and reverts whatever broke it.
Yep, will leave it to @unknownbrackets , should be easy fix for him :)
Should I close this issues page?
Issue seems to have been fixed with https://github.com/hrydgard/ppsspp/commit/99634a913a7f6f8ca1922bc7311cb9e69470a939
@hrydgard disabling the quick clut in 0.7.6-872 seems to have done the trick. 0.7.6-876 doesn't exhibit the font issue in KH: BBS anymore.
Looks like this was fixed by switching back to CityHash32. I was just trying to shave off some time (the weaker one was probably 2x as fast for some games), but if it doesn't work it's no good.
-[Unknown]
is this related at all to
No, that means you have an old ui_atlas.zim file.
-[Unknown]
Yes, yes i did!. :D
As per the ppsspp thread, posted by FinalBlast:-
http://forums.ppsspp.org/showthread.php?tid=445&pid=24490#pid24490
The game fails to render fonts properly.
(US Version)
(JP Final Mix Version with English translation patch, first Information screen)
(JP Final Mix Version with English translation patch, Font rendered correctly for first info screen)
Notice that both screens (proper and broken font rendering) are from the same git revision v0.7.6-860-ge7da2c0.
Which implies that the issue may or may not appear at random, and none of the settings were changed in between the restarts of the game. Which also made repro really tricky, and required a large number of attempts (x=10)
Problem reproduction:-
The latest tested build that did not have this issue at all after a large number (x=10) of attempts to elicit the issue is git revision v0.7.6-853-g8438f0f-windows-x86.
http://buildbot.orphis.net/ppsspp/index.php?m=get&rev=v0.7.6-853-g8438f0f&platform=windows-x86
https://github.com/hrydgard/ppsspp/commit/8438f0f4d287ac74f568b7350f793e5c941f46db
It would seem like one of the clut updates introduced by @unknownbrackets https://github.com/hrydgard/ppsspp/commit/e7da2c03facdfb2575893849fdd9f71612232d4b merged to master in v0.7.6-860-ge7da2c0 could be responsible for the somewhat random appearance of the issue. It is not replicable 100% of time and requires a few tries of restarting the game to catch it. A 50/50 chance of occuring in builds since 853.
Thanks for reading.
EDIT:- Scratch that, sometimes the font renders correctly in 866 too. It seems to occur randomly.
EDIT2:- 860 also has the issue occur randomly. Argh. You can force it to appear by replicating the following steps:-
EDIT3:-
Trying to trace the history of the issue has yielded the following results:-
v0.7.6-866-gc32e122-windows-x86- Similar observations to 860.
v0.7.6-860-ge7da2c0-windows-x86- Out of ten attempts, the issue shows up 5 times.
v0.7.6-853-g8438f0f-windows-x86- okay, 10 consecutive attempts did not cause the issue to appear
v0.7.6-848-g8e6c093-windows-x86- okay, 10 consecutive attempts did not cause the issue to appear
v0.7.6-840-g66129b6-windows-x86- okay, 10 consecutive attempts did not cause the issue to appear
v0.7.6-837-g315559a-windows-x86- okay, 10 consecutive attempts did not cause the issue to appear