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Any time the menu is brought up in exploration (Triangle), or menu screens in battle (selecting an option after pressing Triangle).
What happens
When using Vulkan on this GPU, the fonts (and other aspects of the menu) clash and seem to be rapidly flickering in menus, which makes it borderline impossible to navigate and select options in the menus, as is shown in this device recording:
This also happens when using the menu during battles, i.e. Artes or Items submenus, etc. This issue does not occur using OpenGL (though is not ideal, as OGL can't be used on a per-game basis).
This issue does not seem to appear in Tales of Rebirth (ULJS00132, same development team & another PS2->PSP port).
What should happen
Menus should render properly without flickering or depth sorting issues.
Game or games this happens in
ULJS00097 - Tales of Destiny2
What area of the game
Any time the menu is brought up in exploration (Triangle), or menu screens in battle (selecting an option after pressing Triangle).
What happens
When using Vulkan on this GPU, the fonts (and other aspects of the menu) clash and seem to be rapidly flickering in menus, which makes it borderline impossible to navigate and select options in the menus, as is shown in this device recording:
https://github.com/user-attachments/assets/e3324525-38ec-49e3-ae84-59fb5ab3d568
This also happens when using the menu during battles, i.e. Artes or Items submenus, etc. This issue does not occur using OpenGL (though is not ideal, as OGL can't be used on a per-game basis).
This issue does not seem to appear in Tales of Rebirth (ULJS00132, same development team & another PS2->PSP port).
What should happen
Menus should render properly without flickering or depth sorting issues.
GE frame capture
ULJS00097_0001.ppdmp.zip
Platform
Android
Mobile device model or graphics card (GPU)
Retroid Pocket 4 (Base, non-Pro), Mali-G68 MP4
PPSSPP version affected
v1.17.1-1250-g049dd8bb7
Last working version
n/a
Graphics backend (3D API)
Vulkan
Checklist