Open NABN00B opened 2 days ago
About grayscale and color-blind friendly options, I think you are confusing what "color-blind filters" are doing. They are used to simulates what a color-blind person can see so that the developers (that is supposed not color-blind) can validate that the UI looks good. Basically, if your UI works in grayscale, it will be fine for color-blind persons. By no mean there are supposed to help color-blind person to navigate the UI, is a developer thing only.
This seems to be a widespread misconception apparently: https://www.reddit.com/r/nvidia/comments/jx0s1h/nvidia_experiences_colorblind_filter_is_a/
PS: in general, WCAG contrast is also quite important to ensure that the screen is still readable enough under a bright sun. If you ever had the "pleasure" to look at a website on your phone when there is too much sun, and the contrast is low, you probably didn't like the experience (I recommend this argument when working on UI with people that are not sensitive about disabilities).
I'm writing this inspired by the discussion I read at #15567. Realizing that we could do much more for general accessibility than what was demonstrated there, I collected some ideas for options and related feature requests.
UI colors:
Make UI Fg colors fully black or white depending on their Bg luminance.
Make UI Fg colors the inverse of their Bg.
Similar to #15567 but use simple colors everywhere.
UI text:
Make the size of these match the size of the usual menu items/buttons.
Slowly scroll UI text if it doesn't fit into item width, instead of decreasing font.
Navigation:
Ingame:
Modern operating systems should support most of these suggestions, though my guess is that each OS does it differently and the custom UI might not support them well.
We could also get in touch with visually impaired people, both users and those who cannot use the app yet, for feedback.
More suggestions are welcome.