Closed hrydgard closed 1 week ago
We don't have it mapped in our memory map, so this can actually crash checked reads like Read_U32.
Since it isn't mapped, and it can't possibly be valid in retail PSP games to access VRAM this way, I don't think this will cause any problems.
However, if it does, we'll have to add the corresponding mappings to the memory map.
We don't have it mapped in our memory map, so this can actually crash checked reads like Read_U32.
Since it isn't mapped, and it can't possibly be valid in retail PSP games to access VRAM this way, I don't think this will cause any problems.
However, if it does, we'll have to add the corresponding mappings to the memory map.