hrydgard / ppsspp

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Green artefacts or whole green screen in videos (introductory ads) of games in PPSSPP (issue on Amlogic tv box - coreelec/linux based) #19633

Open atirage21 opened 1 week ago

atirage21 commented 1 week ago

Game or games this happens in

In all games with introductory short videos.

What area of the game / PPSSPP

Many times was freezed device for playing introductory ads (bug in entry part of game, but after game was ok. Only videos in game are impacted). I was successful by logging of errors thanks to early pushing button in time of introductory ads playing.

What should happen

Hi, please check these erorrs in logs:

[libretro WARN] [G3D] Precompile: Compiled and linked 15 programs (6 vertex, 10 fragment) in 0.4 milliseconds [libretro ERROR] [SCEDISP] 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first [libretro ERROR] [ME] UNIMPL sceMpegAvcDecodeFlush(09fff300) [libretro ERROR] [ME] UNIMPL sceMpegAvcDecodeFlush(09fff300)

It was used last version retroarch addon for coreelec 1.7.2 from september 2024 https://github.com/spleen1981/retroarch-kodi-addon-CoreELEC

Used hardware: Ugoos am6plus: SoC – Amlogic S922X-J hexa-core processor with 4x Arm Cortex-A73 cores @ up to 2.2 GHz, 2x ARM Cortex-A53 cores, and an Arm Mali G52 MP6 GPU OS: linux based Coreelec 21ng on kernel 4.9 series Technical info to cpu Amlogic: https://dn.odroid.com/S922X/ODROID-N2/Datasheet/S922X_Public_Datasheet_V0.2.pdf

Used dvd codecs and retroplayer are in this link: https://github.com/CoreELEC/xbmc/tree/aml-4.9-22.0/xbmc/cores Please check it. Thx

Logs

retroarch2024_11_1313_10_14.log retroarch2024_11_1313_08_32.log

Platform

libretro / Retroarch

Mobile device model or graphics card (GPU)

Mali g52 mp2

PPSSPP version affected

d479b74

Last working version

dont know

Graphics backend (3D API)

OpenGL / GLES

Checklist