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ULUS10084 : Monster Hunter Freedom and ULUS10391 : Monster Hunter Freedom Unite
What area of the game / PPSSPP
Anytime you gather an item in either of these games it plays a gather jingle. Every single time this sound plays in the game the audio pops/cracks very faintly on the left audio channel only. No other sound I've encountered in either of these games so far does this. It is specifically the gathering jingle whenever you pick up an item from anywhere in the game. I should point out it might be hard to hear it happening unless you're wearing headphones and is seemingly more noticeable if the volume is not at max.
What should happen
In older builds of ppsspp this audio pop/crack did not happen and I went looking for which build that this audio issue seemed to first appear in. It started in build v1.17.1-268-gc3485d7f6a "Remove ffmpeg use from the sceAtrac HLE module" and is still present all the way to v1.18.1-124-g489db6b92c. It's thankfully not a game breaking issue, but it is very annoying when you notice it and makes playing a bit exhausting on the ears. I also checked to see if it happened in Monster Hunter Portable 3rd which thankfully it does not happen there but that's probably because the jingle is completely different. I assume they use the exact same sound file for the jingle for freedom and freedom unite (and probably freedom 2 but I did not check) and it seems this specific audio just isn't playing correctly compared to older builds.
Game or games this happens in
ULUS10084 : Monster Hunter Freedom and ULUS10391 : Monster Hunter Freedom Unite
What area of the game / PPSSPP
Anytime you gather an item in either of these games it plays a gather jingle. Every single time this sound plays in the game the audio pops/cracks very faintly on the left audio channel only. No other sound I've encountered in either of these games so far does this. It is specifically the gathering jingle whenever you pick up an item from anywhere in the game. I should point out it might be hard to hear it happening unless you're wearing headphones and is seemingly more noticeable if the volume is not at max.
What should happen
In older builds of ppsspp this audio pop/crack did not happen and I went looking for which build that this audio issue seemed to first appear in. It started in build v1.17.1-268-gc3485d7f6a "Remove ffmpeg use from the sceAtrac HLE module" and is still present all the way to v1.18.1-124-g489db6b92c. It's thankfully not a game breaking issue, but it is very annoying when you notice it and makes playing a bit exhausting on the ears. I also checked to see if it happened in Monster Hunter Portable 3rd which thankfully it does not happen there but that's probably because the jingle is completely different. I assume they use the exact same sound file for the jingle for freedom and freedom unite (and probably freedom 2 but I did not check) and it seems this specific audio just isn't playing correctly compared to older builds.
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
NVIDIA GeForce RTX 3080
PPSSPP version affected
v1.18.1-124-g489db6b92c
Last working version
v1.17.1-264-g68c192b892
Graphics backend (3D API)
Vulkan
Checklist