Closed feRfe closed 10 years ago
It's hard to test to find out witch build cause crashing.With same build,it could crash,freeze or success to play video with fast memory on.Freeze is more often.
@daniel229 ohhh thanks for reminding that, I just checked the settings and it seems the FastMem was enabled (weird, I never enable that FastMem) thanks again! @unknownbrackets sorry, I forgot to check the settings and it seems it was the Fastmem was causing to crashed. but dunno when this FastMem gets enabled in my settings since I never let the Fastmem enable except on Android and for some tests..thanks again.
Fastmem is now default enabled :) or we should turn it off by default just in case
@raven02 nah its fine ^_^
Well, it still means we're doing something wrong. If fastmem crashes, the PSP would crash too. Fastmem off is technically a hack to make games work when we have bugs (and it's slower.)
-[Unknown]
Fastmem will be kept on by default, the speed boost is substantial, especially on ARM.
As unknown says, we should instead fix whatever bugs causes it to crash.
Disable fast memory,could prevent crashing that games make,Super Robot War OE 1.04 patched have a bug crashing psp,PPSSPP with fast memory disable would not crash,This fixed in 1.05 patched.Danball Senki w also have bug crashing PSP,the same way to prevent in PPSSPP.
Strange, that investigate works with windows size 1X 3X,but does not work with windows size 2x 4x full screen in OpenGL rendering.
2X
3X
Further testing ,It works with resolution 1x 3x 5x 6x 7x 8x 9x 10x.
Anyone have the problem with Chapter 2's Class Trial during Peko's Counterargument Showdown? I can't seem to get past the first screen (only white text, no weak points) because it keeps looping me over and over again, and no, I don't simply suck, I cut every single line of text down and it STILL doesn't let me progress. I've tried getting past it with 11 different PPSSPP builds, on my phone, and on JPCSP. Anyone know how to fix it, because I really want to play.
@kookiechan I think you need to revert back/forfeit the argument to the previous argument and slice those, its a tricky argument one but unless you understand japanese. and yes, u dont simply suck but u just forgot it.
also why not try to watch at youtube for a hint? :P
I don't know how to do that, but I'm sort of doubting watching it on YouTube will possibly help me. After almost two weeks of research, I've found out it might because of some bug that's preventing me from progressing, because even if I go over the line that you have to pass to go to the "Cross Swords" transition, it still fails me (it was just looping me, seriously). Might I ask how do I revert back/forfeit the argument? This thing has been frustrating me for days, and I just really want to progress from that minigame.
@kookiechan hmm why not check this gameplay cuz im not sure wat part was ur problem in the game: http://www.youtube.com/watch?v=teEPigfZaRE skip at 14:53 this might help u, but ive been playing sdr2 w/o issues these days except when enabling Fastmem and disabling cpu framebuffer.
:( the last thing I have for hope is for someone to give me their save data that is beyond Peko's Counteeargument Showdown in Chapter 2's Class Trial. If you've been playing it without trouble for days, could you send me it? I'll try enabling fastmem and disabling cpu framebuffer when I get home, and I'll try watching that video when I get home, so thank you for replying!
I watched it and I do exactly what the video does like 60 times by now, and I don't know why it keeps failing me during the "Cross Swords" transition.
@kookiechan hmm strange eh? anyway i'll try to replay the peko's counterargument again lol and imma send u a link for the save game that completed the counterargument as soon as i can.
EDITED (5/21/2014) I removed the link.
Thank you! I very much appreciate it :) I couldn't find a solution for my problem, but now I can progress forward with your save data! ^^ you're a lifesaver!
@kookiechan your welcome
I tried downloading the state file from that link, and I'm not sure as to which build it's for.
@kookiechan I think it can be load in any builds ^_^ (except very old ones)
I tried it in 9.6-436 and three other builds that I have, but I couldn't load it. :c
Also, I tried using someone else's save data and I got all the way to Chapter 4, but I came across another problem. After investigating the Strawberry House, you're supposed to go to the elevator where everyone is. For some reason, when I select the elevator, it gives me dialogue of Hinata basically saying "hm what the hell happened i should go to the elevator monokuma had to say something to us". This is a problem, because I'm not able to progress forward once again.
Maybe your save state file might've saved me but when I tried it, it just wouldn't load. ):
@kookiechan Hmm, I think it's because of our settings are different? because my significant settings are: CPU buffer rendering, Disabled Fastmem
EDITED (5/20/2014) Save Data: www56.zippyshare.com/v/90008271/file.html Password is "peko wut"
EDITED (5/21/2014) Savestate: www35.zippyshare.com/v/51437882/file.html Password is "PEKO"
I am grateful beyond words! I'll definitely try those settings. I also suspect the reason behind all of these problems are because of my computer? It's the only thing I can really play it on, unless my brother would actually let me test it on his laptop lol but probably not.
Again, very much thanks! ^_^
@kookiechan I see, but I don't so but I think I suspect ur PPSSPP's configurations hehe. you're welcome :3
Hmm.. yeah that might be the cause... I'll have to right away check in the morning when I wake up c: I'm very glad there's such nice people in the world offering a hand to me
I am playing currently chapter 5, and didn't have any problems so far using the 0.9.7.2 build but I seem to have the same problem as @kookiechan , except in my case I can't get past souda's counterargument showdown... I've tried everything I could so far; trying older builds and even tried running the game on jpcsp after transferring my savedata. Unfortunately, jpcsp has the same problem. Anyone know how to fix this? or can anyone who has already cleared the entire game maybe share their build..? please help...
@akwlgus well i dont think the game does not have a problem but it might be ur settings? cuz I cleared the game already since early february but except the extra game (ask me if u need my savedata).
hello, i have the same problem as @kookiechan about chapter 2's school trial and counterargument showdown. i cut down all her arguments, but i still get crosswords and peko wins. i have tried a lot of different builds and settings and read through this thread and tried everything mentioned, but i still can't get past this, and i would be so grateful if someone could share some savedata with me, because i have been trying for a month now and i still cant get it to work :O thank you so much in advance and sorry for the inconvenience!
@RinkuFO i'll download it as soon as i get home, thank you so much!!!! <33
@RinkuFO hello again, i'm sorry but i think this is the wrong savedata :O the one in the link seems to be from the end of the game and not chapter 2, so can i request a re upload of the right file? :O again, thank you so much for helping me!!
@mermaideyes you can go back to chapter 2 with my savedata. but if you want after the counterargument with Peko, I need to savestate it then passing it to yours. If you need the savestate, tell me if ur OS was windows 32-bit or windows 64-bit, idk if this matters when savestating.
@RinkuFO yes, that'd be great! :D i'm using 64-bit. thank you :D
@mermaideyes https://github.com/hrydgard/ppsspp/issues/2765#issuecomment-35243919 don't forget to Frambuffer to CPU & Disabled Fastmem.
For more other people who will comment here just to ask for save data again. Sorry but please stop, this isn't a place for asking for save datas unless for experiment-use, Thank you.
@RinkuFO thank you so much!!! :D
The library works perfect with Buffered redering + Simulate Block Transfer.works on any resolution.
Does that mean the game works with only that option? Is there anything left here?
Although, maybe can't close yet since that option is off by default.
-[Unknown]
The library problem seems fixed before block transfers.
Didn't test the library, but the 0.9.8 runs much better than old version, my old rig can have the textures scaled up to 5x and still gets around 30 fps during investigating part (full screen and auto(1:1) rendering resolution, 1920*1080)
* I've tested with the new builds with Simulate Block Transfer setting, check below *
but the strange thing is, I've played the first part in Ch2 and noticed that a cutscene was quite lag. The scene that happens once you go to the beach house, if you know what I mean.
rendering mode can only be set to CPU or GPU buffering , otherwise you will meet bugs while investigating. still gets lag while transferring to other maps. DO NOT use mipmapping or pictures of characters won't show correctly. playing voice will lag for a while, around 0.1 ~ 0.2 seconds. Still playable but a little annoying.
Postprocessing shader: FXAA
Fast memory and Multithreaded both not checked. didn't test Fast memory, but Multithreaded somehow makes the game flashing (black)
noticed that I am not using a build with simulate block transfer. orz
Tested with 0.9.8-840, settings were all the same except the new Simulate Block Transfer checked. Library fixed. The annoying Jabberwock Park entrance fixed too.
All render modes runs fine, can investigate with both Non-buffer rendering and Buffered rendering. (note: I have only checked places in Ch2 and they were ok, but that doesn't mean other places are running fine too. If you meet glitches, try use CPU or GPU buffering render mode.)
Buffered rendering is the best option for me since it has better performance than CPU & GPU buffering and better image quality than Non-buffer on my computer.
Voice lag is not so obvious with Buffered Rendering. But it makes "fade-in" effects that weren't designed in game happening frequently during Class Trial.
So, sounds like this does work now with default settings. Great. If there are more problems, let's create a new issue, this one's too long.
-[Unknown]
I noticed that Dangan Ronpa 1 issues were fixed with FrameBuffer options being added, but in Dangan Ronpa 2 you still can't click/navigate on things. Can anyone fix this or at least have an idea why in 1 it's fixed but in 2 it doesn't work? I would assume the coding to be similar between the two games...