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Title: Call Of Duty: Roads To Victory
Genre: Historic Shooter / First Person Shooter / Action
Region: USA (NTSC)
Game ID: ULUS10218 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-548-gb75e86f
Emulation system: Windows XP SP3 32-bit
Compatibility: Menu, Intro (Player can't start game)
Review: Working till "choose difficult" screen - after this game crash.
Video:
Works good - pure 60 fps with good sound. Tested developer's video and bonus video (trailer of Call of Duty 3)
Sound:
Extremely well. No distortion or slowdown
Graphic:
Can't say anything. Game not works, so quality of graphic - big mystery. But title screen looks good.
FPS:
60 FPS at title screen and videos.
Savestate:
Good - no crashes.
In-game save:
In-game load screen (from title screen) do not work. So, I suppose that in-game load feature is broken.
DLC:
No DLC for this game.
MISC:
1) Seems all settings have no effect for this game.
Bugs and issues:
1) Load screen do not work
2) When player choose "Bonus Material" from title screen and quit from it - music in title turn off (instead of it - silence)
3) Strange but in PPSSPP's main screen, icon of this game (at recent board) do not shown. But player can click on this empty space and game lauching. Check this pic (Maybe this is bug of my handmade iso, but I trying to remade iso and everytime I have this bug.)
4) Game do not work after "choose difficult" screen.
Here is log:
code:
20:21:937 EmuThread.cpp:122 I[BOOT]: Done.
20:23:781 EmuScreen.cpp:58 I[BOOT]: Starting up hardware.
20:23:781 System.cpp:71 I[HLE]: PPSSPP v0.8.1-548-gb75e86f
20:23:781 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries.
20:23:781 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0D250000 (mirror at 0 @ 20000000, uncached @ 20000000)
20:23:812 Loaders.cpp:132 I[LOAD]: Identifying file...
20:23:812 PSPLoaders.cpp:106 I[LOAD]: ULUS10218 : Call of Duty : Roads to Victoryв„ў
20:23:812 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
20:23:812 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
20:23:812 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
20:23:812 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:-= Games =--= Emulators =-\PPSSPP\memstick\
20:23:812 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:-= Games =--= Emulators =-\PPSSPP\memsti
Title: Call Of Duty: Roads To Victory Genre: Historic Shooter / First Person Shooter / Action Region: USA (NTSC) Game ID: ULUS10218 [More detail] Format: ISO & CSO Version of PPSSPP: v0.8.1-548-gb75e86f Emulation system: Windows XP SP3 32-bit Compatibility: Menu, Intro (Player can't start game) Review: Working till "choose difficult" screen - after this game crash.
Video: Works good - pure 60 fps with good sound. Tested developer's video and bonus video (trailer of Call of Duty 3) Sound: Extremely well. No distortion or slowdown Graphic: Can't say anything. Game not works, so quality of graphic - big mystery. But title screen looks good. FPS: 60 FPS at title screen and videos. Savestate: Good - no crashes. In-game save: In-game load screen (from title screen) do not work. So, I suppose that in-game load feature is broken. DLC: No DLC for this game. MISC: 1) Seems all settings have no effect for this game.
Bugs and issues:
1) Load screen do not work 2) When player choose "Bonus Material" from title screen and quit from it - music in title turn off (instead of it - silence) 3) Strange but in PPSSPP's main screen, icon of this game (at recent board) do not shown. But player can click on this empty space and game lauching. Check this pic (Maybe this is bug of my handmade iso, but I trying to remade iso and everytime I have this bug.) 4) Game do not work after "choose difficult" screen.
Here is log:
code: 20:21:937 EmuThread.cpp:122 I[BOOT]: Done. 20:23:781 EmuScreen.cpp:58 I[BOOT]: Starting up hardware. 20:23:781 System.cpp:71 I[HLE]: PPSSPP v0.8.1-548-gb75e86f 20:23:781 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries. 20:23:781 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0D250000 (mirror at 0 @ 20000000, uncached @ 20000000) 20:23:812 Loaders.cpp:132 I[LOAD]: Identifying file... 20:23:812 PSPLoaders.cpp:106 I[LOAD]: ULUS10218 : Call of Duty : Roads to Victoryв„ў 20:23:812 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 20:23:812 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 20:23:812 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 20:23:812 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:-= Games =--= Emulators =-\PPSSPP\memstick\ 20:23:812 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:-= Games =--= Emulators =-\PPSSPP\memsti