Closed Ilodr closed 10 years ago
Ugh, sounds like a really tricky CPU bug to me.. or a life bar display error, but then she should have at least died after a while.
If download new version of PPSSPP my old saves will work? I just copy and paste memstick folder and can play? May it be from version of ppsspp i have? I mean 32bit/64bit difference.
@Ilodr
Yes, the saves in the memstick folder are compatible with any version of PPSSPP.
@solarmystic Thank you! I thik i got wrong version. I hope changing version will works.
Ok. Version change dosen't change anything. Still 2 bars of life can't be destroyed and now i got sound problems =\
I created log of last battle how can i post it here?
@Ilodr
Use pastebin.com (Cut and paste the contents of your log into that website) and share the link here.
played and finished all mgs games except peace walker and rising i hope this gets fixed T.T
I think I may know the solution. sceOpenPSIDGetOpenPSID is supposed to return an apparatus specific id.
Does it matter if it's "apparatus-specific" if you're only playing single player though?
Why would sceOpenPSIDGetOpenPSID have something to do with a boss battle, though? Doesn't that seem sort of..odd? I mean, granted..Kojima is an oddball, but eh.
Well this sound like some kind of moonspeak to me =) Is there any way to fix it?
On your end? Not currently, no, unless you can maybe get a 1 hit kill code to work or something, though that's more of a workaround, than a solution.
@thedax Cheats, huh? I guess this is only way. I read how to do it but where i can find the code? google hasn't found any http://gamehacking.org doesn't have too.
Yep this is bugged. I got in 2 air strikes all gustav rockets all FIM rockets and PKM shots and still nothing. On PPSSPP part where Peace Walker walks on two legs comes before final Nuke sequence. It should come right after that. Maybe this problem has something to do with that.
Hm....i dont remember correctly, but I've fought Peace(Piss) Walker couple of times on different builds. The first time was a 1.5 month ago and it definetly worked normaly,I've defeated him. But last few build(after 0.8 release) I've managed to hit him few times and he(or it) cancels the lauch. I'll try chech later if it's working for me till the end 'couse I've finished him only the first time(didnt have the will after).
If you can find exactly in which version it stopped working, it will be much easier to find and fix the issue.
Yap...bugged...tested it with couple builds...when I get the time I'll try to test some older ones.....
Any progress on this problem?
I dont think so...I've tested few never builds in case they got it fixed and no luck so far. I'm working 10 hours every day and dont get the time to test the builds before. But if some1 tryes,try arround last few builds from 0.7 version....
Well.. i am in no position to test it either. As i am far away from my pc which is capable of running emulator. But i am gonna look it up as soon as i can.
Well....the weather in Croatia is not making in my favour....the power is off....so no luck here!
@Antonio1994 Well best luck to you. I really hope this problem will get fixed soon.
found cwcheat _C1 One Hit Kill [Mechs] _L 0x2001B764 0xAE200064
I know it says one hit but i didn't even shoot
I dont intend to use cheats, even if it means not being able to kill it. I've passed him once(need to find which build) and I dont know if its the same problen in the custom battle(didnt unlock it yet) but I wont cheat.
Not that this is a solution or anything, but apparently JPCSP has the exact same bug(at least, it did as of December 2012; I haven't seen anyone mentioning it being fixed on their forum). Just thought it was interesting to note.
Hm...but I'm 200% sure that it worked b4...'cause I remeber beating that sucker after a long fight....it was b4 the mission ending bug was fixed (the first mission ending bug,where you dont even get to mother base)because i had to quit the emulator.
About testing and searching of a build which doesn;t have this issue... You could try using cheats which give you infinitive ammo and something as rapid fire. Some guys claimed that they've done this when tried to beat peace walker so i am sure its possible but of course failed because of this bug. I know how long fights can take in Peace Walker this would help to test builds quicker and thus helping us to find the build which is free of this bug faster and finally solving this issue. But it depends if a build has cheat feature i've no idea when this feature was implemented so probobly not all builds support it. I would try it myself but I won't be able to test builds until next weekend but i will try as soon as i can.
Thanks for help...but as I said b4 I dont cheat....I've got myself a good arsenal and I can take him down very easy with all the launchers I got...but the 2 last bars are still making no progress
well that's just a suggestion on how to make testing easier incase peace walker gives you a hard time. One other thing if you could remember an approximate date when was the last time you had beaten peace walker it would be easier to track down the build as every build has an upload date.
I found information in the Chinese site. It is information to guide One hit kill cheat, It is July on the date when the information was written in...However, it is written that an ver0.7.6-1576 is necessary. 0.7.6-1576 is pad non-correspondence,Therefore I think that One hit kill is necessary. I am sorry that I cannot inspect it, http://tieba.baidu.com/p/2489730213 I am waiting for this bag to be revised!!! ...I hope that my bad English is understood.
This also affects the Peace Walker Type II boss fight, and most likely Peace Walker Custom too. Once you take her down to her last 2 life bars it's impossible to deal any more damage.
I don't see anything that could be related to the issue in the dev console, besides audio/atrac stuff I only get these lines when Peace Walker enters her last nuclear launch sequence
...though I doubt they're related to the issue in any way. Using v0.9.1-1693-g1375b72 Windows 64bit
I have the EU version and it doesnt work....cant get him under the last 2 bars of health...does any1 have JAP version so he can check does it work?
I wonder if this is some sound effect issue.
Does anything special happen on a PSP when getting the enemy down to that low health? Examples:
-[Unknown]
Blurting out the obvious; is it possible it is a anti-piracy measure?
Oh, yeah could very well be. It's not entirely uncommon for games to break gameplay when they detect that they're a copy. Wonder how it's doing the detection in that case though.
http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php
We already know that the demo (#3365) detects jit and dies... very possibly looking for modifications.
Does it work properly with jit disabled?
-[Unknown]
It doesn't seem to be killable, even with JIT off. I used an infinite ammo code and fired rockets at it which do max damage (e.g. all upgrades researched, not a 1 hit kill code), and it still didn't die.
Here's a youtube video of the fight: http://www.youtube.com/watch?v=DUlJccdhDGQ
Skip to about 4:30 or so, when the player gets the boss down to about 2 or 3 bars of health. It'll enter nuclear launch mode, and then you have to hit the glowing red spot (or other areas to do enough damage, but the glowing red spot does a ton more damage) to stop her from launching.
I'm starting to wonder if it really is sceOpenPSIDGetOpenPSID related, somehow. Apparently this function takes two arguments, not one ( http://www.emunewz.net/forum/printthread.php?tid=8134 , just search for this func's name), and Peace Walker puts in values of 4, 7, and 8 at different times (mostly when loading, as it doesn't call it during a mission).
I think this warrants closer investigation.
Edit: I wrote a homebrew which calls sceOpenPSIDGetOpenPSID with values of 4, 7, and 8, and didn't seem to get any differing behaviour (the array I supplied is always filled with the same values, e.g. the PSID), so I guess those are just junk values passed in by the game? Darn..
http://www.gamefaqs.com/psp/960566-metal-gear-solid-peace-walker/answers?qid=191733
This problem is reported four years ago Before working with an emulator. Probably is it custom firmware measures?
I found (with @unknownbrackets' help, of course) the exact location in memory that control's the boss's HP in the US version: 0x0BC91396. But that's not all: the boss's "phase" seems to be controlled by 0x0BC91394 and 0x0BC91395.
When the boss has 3 bars of HP left, these three bytes are BF 17 02 (this 02 is 0x0BC91396). When you get it down to 2 (by changing the value in the memory editor), it switches to B8 82 01 (signalling 2 HP bars left), and then it begins the phase where it stands on its hind legs like in the video. PPSSPP also gets it down to this value (e.g. by gunfire and rockets), however, there must be another trigger which tells the boss to get up on its legs.
Here's the other thing: if you manually change it to B8 82 01, the boss will not begin its walking sequence. Only by changing the HP address (0x0BC91396) to 01 while the other two are still BF 17, does it stand up and begin fighting you on its hind legs. The boss is then killable at this point.
Edit: This might be tricker than I thought. It seems to choose a random address to contain the boss's HP every time you restart the game or the mission.
It might be that it's a timing thing. Maybe some code is supposed to run after the HP is updated, but before the other values are updated, and this code is running too late.
-[Unknown]
how about EU version i want to end this game
There's no fix for any version of the game currently.
then maybe i send save game to my friend psp
I killed with external cheat tool PeaceWalker life is 550000 (hex 08 64 70) The damage of FIM-43 LV1 which hit a AI pod is 12850 550000 - 12850 = 08 32 3E I searched this value and changed it to 0
Edit: It was possible with ppsspp v0.9.5 memory viewer In search value 3E3208
If PeaceWalker HP becomes less than 137500, it becomes a final nuclear mode. return to a normal mode if it becomes less than 99000. In an emulator, it does not become less than 99000.
What is the lowest value it gets to in PPSSPP? if you manually lower it a small bit, does it help?
-[Unknown]
Well, he said it doesn't drop below 99000 decimal, which seems to be the case. If I adjust it to 98999 (so one hitpoint lower), that's enough to get it out of nuclear launch mode.
Peace Walker battle 2 is impossible for some reason. That stupid final Nuke sequence, you can't make her flinch. I spend about 5 hours trying to beat this boss. I thought i got low dps so i upped all my rpg to 4th rang and 3 level usage level (about 30 replays missions Head to the Control Tower and 20 Pupa) And again this ballheaded cow don't abort the Nuke. I launched 3 gustav rockets, 4 law, 1 air strike and contless bullets for this short minute and not a single life bar was removed.