Closed devnoname120 closed 11 years ago
I added few stubs for sceMp3 b459140 .You can try it out again .
Btw, please remove any download/privacy link above .
Note: this game is homebrew AFAIK.
-[Unknown]
Is this fixed now?
No, I just tried (using latest master git branch) and even if the arguments are successfully detected, the function is still flagged as unimplemented (and the game calls the function with the same arguments over and over leading me to think it's not correctly implemented (or these functions don't work properly).
somehow i added few more sceMp3 functions and lie sceMp3Decode to be finished for this homebrew , however it is still not working yet .....
I will see if init some codes for sceMp3ReserveMp3Handle will help
Mp3Context *ctx = new Mp3Context;
ctx->mp3StreamStart = Memory::Read_U64(mp3Addr);
ctx->mp3StreamEnd = Memory::Read_U64(mp3Addr+8);
ctx->mp3Buf = Memory::Read_U32(mp3Addr+16);
ctx->mp3BufSize = Memory::Read_U32(mp3Addr+20);
ctx->mp3PcmBuf = Memory::Read_U32(mp3Addr+24);
ctx->mp3PcmBufSize = Memory::Read_U32(mp3Addr+28);
DEBUG_LOG(HLE, "UNIMPL sceMp3ReserveMp3Handle(%08x)", mp3Addr);
return 0;
Working now :0
Nice :)
Good Job :) The homebrew I like the best is now working!
EDIT: I just tried it: The main menu works great but the MP3 sound is crappy and played too late. This is not an issue related to a slow CPU, because mine is very fast.
Hmm. I don't hear any sound, but there's no speed issues for me. Did anything improve for you?
-[Unknown]
Haven't merged the ffmpeg stuff yet so you shouldn't hear music...
Well, I don't hear any music in the ffmpeg branch when rebased... and it crashes at avformat_open_input()
for all games other than Geometry Wars which use MP3.
-[Unknown]
Any more slowdowns now that sceMP3 is here?
Nope, closing.
Hi,
Trying to run Geometry Wars PSP (http://dl.qj.net/download/geometry-wars-portable-v07.html), I'm having huge slowdowns preventing me from getting any further than the main menu.