Open SimonPPC opened 11 years ago
Do you have pictures from a real PSP of how it should look like?
From a real psp this is similar
http://s9.postimg.org/4911ru4b3/everybody_s_golf_psp_review_1.jpg http://s2.postimg.org/n3i3m3imx/everygolf2psp_001_large.jpg
Does it look different when you disable/enable buffered rendering?
Yes, I've tried various options and systematically cross and the problem remains.
Has this improved or changed at all? How does it look with "software rendering" enabled (it will be very slow)?
-[Unknown]
I have test with the last version v0.9.6-409...
The error remains the same.
The speed is excellent in all modes in my system
Hmm, "Vertex decoder JIT failed! fmt = 000801bc".
Software rendering is the last option in the graphics section of the settings. So even with that the graphics problems are the same?
-[Unknown]
With software rendering the problem seems to disappear, unfortunately I can not get up to play the emulator crashes .. But where you see the character for a change of clothes is in the right position.
New log Download at SpeedyShare
Has this improved in the latest git build?
-[Unknown]
That looks like a stride mismatch (512 vs 480) of some sort... Is that with plain buffered rendering + block transfer?
With Buffer Rendering or Not-Buffer Rendering the problem appears in any graphics mode. With Framebuffer in memory (CPU) or (GPU) the problem does not appear
Does it happen with "simulate block transfer" unchecked?
-[Unknown]
I do not know where that option using the Italian version ...
It's right under "Rendering mode" "buffered rendering".
-[Unknown]
If I remove the option "simulated transfer block" is a still image of a scene previous in the game ...
or a black screen if I restart the emulator...
Has this improved at all in the latest git build with "simulate block transfer" enabled?
-[Unknown]
The game suffers from slowdown already different versions. In addition you added a graphical issue at a particular time of the game Playing with the ball on the green.
Thank you that you are continuing to develop this emulator which I think is really great!
Tested with latest build. Same issues. It also affects Everybody's Golf 2:
Proper:
This issue has been fixed. I did encounter it in 1.1.1, but as of 1.2.1 both the characters in the introductions and ball in the bottom right are shown as it does on the PSP.
Only the character portraits are still empty, as can be seen in the screenshots posted above in the empty frames near the top left and/or right.
I guess that's probably a block transfer we don't detect. Can you try to find it using the GE debugger?
https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger
Glad to hear the first issue is fixed.
-[Unknown]
I found two possible candidates with GE debugger. One with Texture shown as disabled and one with a transparent, empty texture: EG Tex disabled.txt EG Tex transparent.txt
Yeah, 040cc040 seems likely to be where it's trying to draw the portrait from.
If you get to that area, and then open Debug -> Disassembly, and hit Stop, it'll pause the emulator. This is the CPU debugger.
From there, hit "Breakpoint", and enter "040cc040" in for the Address. Under Size, put 0x100. Uncheck "Read", and then hit OK. Now, click the "Go" button (which is where the "Stop" button was before.)
If the game is writing to that area from the CPU, it'll pause again (and change back to "Go".) If that happens, can you take a screenshot of the Disassembly window? I want to see the code around where it's happening.
It may also not trip. If it doesn't, that means it's not drawing the portrait on the CPU, so it must be something else.
-[Unknown]
I didn't need to press Go after clicking OK on setting up the breakpoint, it resumes automatically. But it doesn't pause afterwards.
I finally did manage to trip it. It only seems to trigger it when starting a new round, it doesn't trip on course or while loading the next hole.
Okay, well, that looks like it may be some form of memcpy, seems to be copying a1 (being a2 originally) 16-bit values. We aren't detecting that it's trying to write to a render surface there, so I guess we could try hooking that function.
-[Unknown]
Okay, well, that looks like it may be some form of memcpy, seems to be copying a1 (being a2 originally) 16-bit values. We aren't detecting that it's trying to write to a render surface there, so I guess we could try hooking that function.
Has anyone looked into this yet?
This will do the work... http://ppssppbestconfig.blogspot.se/ [adfly removed]
@TechLucky Please stop spamming adfly links.
Does it render the portrait in the software renderer? It's slow, but that'll help confirm the problem.
-[Unknown]
I use 1.4-200 with the Software Renderer... Confirm the problem.
Aha - if that's not with a savestate, it probably means we're mis-emulating something (maybe even HLE jpeg funcs.) Software rendering doesn't have memcpy issues, so it theoretically can't be that.
-[Unknown]
Not with savestate... I have load the game ;)
Thanks for confirming, and for baring with the slowness of the software renderer. So that means the memcpy won't help...
There's no reported functions though: http://report.ppsspp.org/logs/game/UCES00012_1.00
Hm.
-[Unknown]
Thanks to all of you that you continue to develop this emulator!
The portraits are now visible with the software renderer in v1.5.0 builds. No change for D3D9/11 and OGL.
A screenshot of the character portrait being visible at the top left with the software renderer. Though the software renderer does have other issue like missing grass textures (the grey/blue section at the bottom) and a line of garbage at the very bottom and right of the screen. These two issues are not there with any of the hardware renderers.
The missing grass is a long standing bug in the software renderer. The garbage though may be new, oops...
Anyway, if it's possible to find the git build that fixed the portrait (you can go by halves, starting with the one halfway between 1.4.2 and 1.5.0, for example, it would only take about 8-10 tests), it would help significantly. If we can find what change fixed the bug in software, it should point very suggestively to the bug in Vulkan/OpenGL/etc.
-[Unknown]
I just noticed that Everybody's Golf 2/ HSG Open Tee 2(the version I used for the above screenshot) used to crash with the software renderer. And applying the fix for that crash to PPSSPP 1.4.0 showed the portraits would have been visible back then(the software renderer garbage does indeed seem to be a new/worsened regression introduced between 1.4.0 and 1.5.0). So there hasn't been an improvement to portraits in EG2, but there's a difference between the two PSP games when using the software renderer(both games lack the portraits with the other renderers). I removed the ISO of EG1 a while ago, so I can't tell if there has been an improvement for that game right now. I'll have to look for the UMD.
v1.11.3-1101-gf233c7726 still missing the portrait. ★OpenGL/Vulkan/D3D 11 all
And, If use software rendering then it will happpen Invalid Memory Access error in some scene. Example : Character select / Tee shot scene
Can you make a frame dump (from OpenGL/similar) of one of the scenes where the software renderer would crash? I'm hoping the frame dump will reproduce it.
-[Unknown]
@unknownbrackets
Um..... I tried getting the GEdump. But, OpnGL/Vulkan/SoftwareRendering all backends cant appear any picture. Why? Did I wrong way???
SW Renderer doesn't work anymore on this game, Im using the latest git build commit https://github.com/hrydgard/ppsspp/commit/cd05f3ad29dd80ef1f559e42b24491f27030a823 Please solve this issue on sw renderer.
Edit: Commit https://github.com/hrydgard/ppsspp/commit/e6a2da69c5dde977fecb468cc7906addfca1fb3e sw renderer is working again on this game.
@SimonPPC outdated no feedback?
@SimonPPC outdated no feedback?
Hi, I haven't used the emulator for a long time.
Can still reproduce this issue using ppsspp build https://github.com/hrydgard/ppsspp/commit/bc9215ca93f139ed80e4d47747086040a8d6608d Simulate Block Transfer Effects is enable I try also to disable/enable hw transform no luck.
Vulkan/OpenGL
Software
REAL HW
Dump: UCES00012.ppdmp.zip
v1.16.6-333-gecab50346 still missing portrait
v1.4.2 soft gpu crash\hang in-game
Hi
this is my first report. Sorry for my bad English.
In the videogame Everybody Golf there are some remaining errors.
The characters and the ball appear higher than they should.
http://s23.postimg.org/966b6bc3v/Logerror.jpg
http://s10.postimg.org/l1dmbut49/screen00000.jpg
http://s10.postimg.org/s5vfkw0dl/screen00001.jpg